Fix? You can save it, see this picthanulee wrote:can we fix denoised pass when saving from LV to be in ACES as well? thanks
Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)
Moderators: ChrisHekman, aoktar
Oh thanks, I meant when you right click on the bottom and try to save. Could you default these too to ACES?
Why should I do it default? Is everybody using ACES?thanulee wrote:Oh thanks, I meant when you right click on the bottom and try to save. Could you default these too to ACES?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes u are right maybe some dont use ACES. Although thats the only industry standard by now.
Eg. Redshift has ACES default doesnt give you options to go to previous colorspaces.
I think in octane 99% of users use ACES too.
Maybe add a menu "save as aces" and "save as srgb" as the "png linear" doesnt make much sense eitherways, nobody comps linear 8bit.
Either exr or png 8bit is a normal workflow.
Eg. Redshift has ACES default doesnt give you options to go to previous colorspaces.
I think in octane 99% of users use ACES too.
Maybe add a menu "save as aces" and "save as srgb" as the "png linear" doesnt make much sense eitherways, nobody comps linear 8bit.
Either exr or png 8bit is a normal workflow.
Speaking of ACES, how can I preview a LUT/Custom LUT when "ACES tone mapping" is activated (in the camera tab) ?
It doesn't seems to be working.
It doesn't seems to be working.
FxDesign wrote:Speaking of ACES, how can I preview a LUT/Custom LUT when "ACES tone mapping" is activated (in the camera tab) ?
It doesn't seems to be working.
Hello ?
It's not a plugin related limitationFxDesign wrote:FxDesign wrote:Speaking of ACES, how can I preview a LUT/Custom LUT when "ACES tone mapping" is activated (in the camera tab) ?
It doesn't seems to be working.
Hello ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Are you sure?RTF wrote:Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?
Which exact previous version?
This is a core limitation, and shouldn't work in any versions.
You should need to have proper unfolded uvs, then use the Baking Camera to bake the Dirt to texture and save it to disk, then use it in your materials for Bump or Displacement. ciao,
Beppe
Someone in the forum has asked this question, when aoktar replied to the video inside the demonstration is possiblebepeg4d wrote:Are you sure?RTF wrote:Does anyone know why the Dirt node does not respond when connected to bump or normal?
The previous version was working
Is this a bug?
Which exact previous version?
This is a core limitation, and shouldn't work in any versions.
You should need to have proper unfolded uvs, then use the Baking Camera to bake the Dirt to texture and save it to disk, then use it in your materials for Bump or Displacement. ciao,
Beppe
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