Hi there!
I was doing some tests with the Clipping Material. I was attempting to only keep intersected geometry of 2 objects instead of subtracted geometry from the non clipping object and realized there is no current way to do that with the shader. Basically the way intersection works in the boole tool.
Is it possible to add this as a feature to a future build, I think it is the only aspect missing to this shader to make it robust and incredibly useful!
Thanks
Adam
Clipping Material - Intersections Only Feature
Moderators: ChrisHekman, aoktar
Hi Adam,
If you would like to request a new general SDK feature, the best way is to post a new request using the following link:
https://render.otoy.com/requests/?qa=ask
ciao,
Beppe
If you would like to request a new general SDK feature, the best way is to post a new request using the following link:
https://render.otoy.com/requests/?qa=ask
ciao,
Beppe