Thanks - I can now load the scene, but still not able to replicate the issue you are having. This is what I get when I open the viewport.
I hope the helps a little.
Thanks
Paul
Are you animating the position of the replicator transforms? If so, they I would suggest instead to not animate the replicator particles, and instead have a static grid and animate the material instead. Use an Octane RGB Image with a Planar (XYZ to UVW) projection and World space coordinate space. Then animate the RGB Image -> UV Transform -> Translation to move the LED's that are on.Export Animation to ORBX -> Turn off Replicator motionblur
Moderator: face_off
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- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hi Paul,
can you check if the Text meshop has a font selected? I'm not animating the positions, but divide the particles and feed them into two replicators.
can you check if the Text meshop has a font selected? I'm not animating the positions, but divide the particles and feed them into two replicators.
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
I froze the mesh, should now work out of the box
- Attachments
-
- LED_Display.lxo.zip
- (19.44 KiB) Downloaded 77 times
I am really sorry, but I still get the same render as previously, so it is not working for me
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Did you try rendering out the animation?face_off wrote:I am really sorry, but I still get the same render as previously, so it is not working for me
Paul
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
I tried rendering the animation and it stopped at around frame 91. Checking the log I see it ends up crashing Octane.
When checking the rendered frames, I noticed particles and text in wrong places (see attached frames 42, 43, 44, 84)
There seem to be some other issues going on. If I restart modo, load the file and try to render in MODO, the animation looks wrong (text not showing up, particles in wrong places etc).
I need to scrub the timeline a few times and press f8 to render until it eventually looks correct.
When checking the rendered frames, I noticed particles and text in wrong places (see attached frames 42, 43, 44, 84)
There seem to be some other issues going on. If I restart modo, load the file and try to render in MODO, the animation looks wrong (text not showing up, particles in wrong places etc).
I need to scrub the timeline a few times and press f8 to render until it eventually looks correct.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hi Paul,
any news on this? FYI i tried to export the two replicators separately and combine them in standalone. The same error happens there too. Maybe that helps to find the reason behind this.
All the best!
any news on this? FYI i tried to export the two replicators separately and combine them in standalone. The same error happens there too. Maybe that helps to find the reason behind this.
All the best!
Funk was able to identify the problem I was having in that I didn't have the font installed. After that I was able to get an Octane crash, which was reported to OTOY. At a guess, I would say that because there are some frames that don't appear to have any red cubes, it is going to either trip the plugin or Octane up - as there will be a replicator with 0 instances at that point, but we will need to wait to see what the Octane fix brings.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hi Paul, thank you for looking into this! I'm not sure if i understand your explanation correctly, because the problem is that octane turns the wrong cubes to red and only a reload of the scene fixes it.
My understanding is that OTOY have resolved an issue in the next release of Octane which is likely to resolve your issue. I don't have access to this release yet, so cannot confirm the fix at this stage.Hesekiel2517 wrote:Hi Paul, thank you for looking into this! I'm not sure if i understand your explanation correctly, because the problem is that octane turns the wrong cubes to red and only a reload of the scene fixes it.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question