OctaneRender 2022.1 for Houdini production build 2022.1.0.6
Moderator: juanjgon
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:
Hi Juangon,
Thx for the new release, i like how parms are organized in tabs now.
I can't find the premultiply alpha parameter in the imager tabs, traditionally next to the disable partial Alpha.
Did u move it somewhere else ?
I think something is wrong here. When diving into render target HDA>NT_IMAGER_CAMERA1 Pre-Multiplied alpha is not a boolean value anymore but a float value and it's not promoted.
Is a bug or do we need to think this a different way ?
Thx for the new release, i like how parms are organized in tabs now.
I can't find the premultiply alpha parameter in the imager tabs, traditionally next to the disable partial Alpha.
Did u move it somewhere else ?
I think something is wrong here. When diving into render target HDA>NT_IMAGER_CAMERA1 Pre-Multiplied alpha is not a boolean value anymore but a float value and it's not promoted.
Is a bug or do we need to think this a different way ?
Premultiplied alpha can be found in ROP>Outputblobbybarack wrote:Hi Juangon,
Thx for the new release, i like how parms are organized in tabs now.
I can't find the premultiply alpha parameter in the imager tabs, traditionally next to the disable partial Alpha.
Did u move it somewhere else ?
I think something is wrong here. When diving into render target HDA>NT_IMAGER_CAMERA1 Pre-Multiplied alpha is not a boolean value anymore but a float value and it's not promoted.
Is a bug or do we need to think this a different way ?
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
- blobbybarack
- Posts: 250
- Joined: Sun Feb 03, 2013 9:11 pm
- Location: Paris
- Contact:
Thx galleon27.
Any reason to put it here now ? Related to a stand alone change ?
Any reason to put it here now ? Related to a stand alone change ?