I've been trying to disable a light pass on a set of instanced objects. I may have misunderstood how this is achieved, but disabling the pass on the octane parameters on a geo node doesn't appear to work when the node contains either packed or instanced geometry.
I attach an example which shows the problem.
Light passes and instanced objects
Moderator: juanjgon
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
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- lightgroups.zip
- (97.45 KiB) Downloaded 98 times
Yes, this seems to be a limitation of the packed instancing code. As a workaround, you can use the conventional instancing if you configure the light passes in the master objects. I'll take a look at it to check if this limitation can be fixed.
Thanks,
-Juanjo
Thanks,
-Juanjo