Bathroom

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roco
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Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
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i add an new imagen
let me know comment to do a better image
3000x3000 maxsamples, 8 maxdepth, 1500 x 1500 pixeles, time 1 hour 20 minutes
i need tips about the materials or lighting to make a realistic image

Merry Christmas all forum

regards
Attachments
Tina1.png
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steveps3
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Joined: Sat Aug 21, 2010 4:07 pm
Location: England

It's going to take an age to fill that bath with those taps.

Merry Christmas!
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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roco
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Location: merida, yucatan
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??? i don't understand your point of view, i mean, i try to get realistics image and your comment is not positive about the work in this interior, but, thak you for your words

regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
PeterCGS
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Joined: Tue Apr 13, 2010 2:36 pm

For me its more about the flat light and the oversaturated wood. I would turn it down a notch or two, I did a fast colorbalancing in photoshop, and made it a bit darker. The wood panel on the roof is like a mirror right now though. Maybe add some bump to it (if you want it shiny that is).. Also add bump/normal maps to the tiles, that will improve the result. A

Image
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
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roco
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Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
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thank you for reply this post, i will work on your comment and i will upload again the image

regards
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
Number
Posts: 62
Joined: Mon Dec 20, 2010 12:57 pm

everything is fine but i must say
wood texture on ceiling beams looks strange
doesnt look natural
try rotate texture

all other is great
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shaka_zulu
Posts: 3
Joined: Tue Dec 21, 2010 8:28 pm
Location: Serbia

I agree about ceiling. It is just to strong mirror. Also i would put a bit more of specular intensity plus decrease roughness. You know that on wooden furniture you have that glossy transparent dye you put on the end. Add some bumps on tiles as well.
Kubutnu 64bit | Blender 2.55 | Dell XPS
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roco
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Posts: 162
Joined: Mon Aug 30, 2010 1:12 am
Location: merida, yucatan
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thank you for your comment number i'm working right now in the bathroom making all new
shaka_zulu thank you for the tips
regards
i will upload again the new image
Windows xp64 Bits, Intel i7-920, 1 GeForce GTX470 1280 mb V2+1 Gf 8600 512 mb for DISPLAY only, 12 Gb Ram DDR3 1867 Mhz, Heat Heatsink H50 water cooling, Power Supply 750 Watts, HAF 932 Full Tower, 4 Fans Cooler Master 120 mm, 28 Amp. 2600 RPM
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krzysztofwolek
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Joined: Fri Dec 10, 2010 12:05 pm
Location: kraków, poland

you could also try to uv map floor and wall tiles more precisely so that joints match :)
i7 920 @4.2GHz| P6T | 12Gb | GTX 275 OC
win7 x64 | 260.99 | 3ds Max 2011
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