Displacement Border Mode Limitation

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Mr_Uzu
Licensed Customer
Posts: 7
Joined: Tue Dec 22, 2015 12:45 pm

So I hitted a wall with displacement repeating when specified (in greyscale image node)it shouldn't.
I've seen in c4d help that this limitation is now gone (for them) but modo still have it?
Any info if this will be adressed? Or maybe some workaround?
Cheers,
Mat
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

There are 2 types of displacement nodes in Octane.

The issue you mentioned is a limitation (in the Octane core) of the "Texture displacement" node.
NOTE: The plugin uses this node by default when using the shader tree.

https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm

You'll need to use "vertex displacement" if you need control over border modes.

https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
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