So I hitted a wall with displacement repeating when specified (in greyscale image node)it shouldn't.
I've seen in c4d help that this limitation is now gone (for them) but modo still have it?
Any info if this will be adressed? Or maybe some workaround?
Cheers,
Mat
Displacement Border Mode Limitation
Moderator: face_off
There are 2 types of displacement nodes in Octane.
The issue you mentioned is a limitation (in the Octane core) of the "Texture displacement" node.
NOTE: The plugin uses this node by default when using the shader tree.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
You'll need to use "vertex displacement" if you need control over border modes.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
The issue you mentioned is a limitation (in the Octane core) of the "Texture displacement" node.
NOTE: The plugin uses this node by default when using the shader tree.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
You'll need to use "vertex displacement" if you need control over border modes.
https://docs.otoy.com/ModoH/ModoPluginM ... cement.htm
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ