Hi
I think there is a bug in Version 2022.1-r4 ? The live viewer and view port geometry match in a mograph simulation, and are perfect, but the picture viewer geo is completely different. I am running a mograph simulation with a cloner and some rigid body dynamics. Again the geo in the viewport and live viewer are perfect, the geo in the picture viewer is not accurate at all to the simulation.
Live Viewer and Picture Viewer Not matching
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- jayroth2020
- Posts: 487
- Joined: Mon May 04, 2020 7:30 pm
Try doing Animate > Make Preview and see if that matches...
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 487
- Joined: Mon May 04, 2020 7:30 pm
Can you please elaborate on what you mean by, "that does not work?"
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Have you tried to cache the dynamics?
ciao,
Beppe
ciao,
Beppe
I don't think there are any bug. Because Octane doesn't do anything to generate geometries, C4D system does. Problem may happens if you have dynamic/cumulative geometry calculations.bepeg4d wrote:Have you tried to cache the dynamics?
ciao,
Beppe
First do a test with standard renderer to compare it. If it's ok in Standard Render, then do caching the geometries. It guarantees to have stabilized results.
Also always use latest builds, not intermediate versions. Then you'll have problems on new builds with scenes created with these.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw