Cinema4D 2022.1-[R10] (Previous stable) (26.03.2023)

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LFedit
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I'm trying to revive an old project from R21, that uses Xparticles. Xparticles can be seen in the viewport, but can't get any particles to render in the latest Octane Render 2022.1[R3]

Even a simple scene with one emitter, light, I can't render the Xparticles. Is this a known issue with this far back, or anything else I can try? I don't have an active maintenance for Xparticles so I'm limited to using R21.
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aoktar
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LFedit wrote:I'm trying to revive an old project from R21, that uses Xparticles. Xparticles can be seen in the viewport, but can't get any particles to render in the latest Octane Render 2022.1[R3]

Even a simple scene with one emitter, light, I can't render the Xparticles. Is this a known issue with this far back, or anything else I can try? I don't have an active maintenance for Xparticles so I'm limited to using R21.
You need some recent version of XP.
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SSmolak
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Thank you for R4 update !

I noticed that RefShader doesn't work inside Scatter nodes. It correctly import values from reference noise node from another Octane Scatter object but unfortunately it do nothing - just like disconnected from node network :
scatter_ref_shader.jpg
Also vertex maps doesn't work in Scatter nodes too.

I see that Scatter colors works better than before because they are not disturbed by effectors color until effector has active effector color in its color mode - this is great, thank you !
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aoktar
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SSmolak wrote:Thank you for R4 update !

I noticed that RefShader doesn't work inside Scatter nodes. It correctly import values from reference noise node from another Octane Scatter object but unfortunately it do nothing - just like disconnected from node network :
scatter_ref_shader.jpg
Also vertex maps doesn't work in Scatter nodes too.

I see that Scatter colors works better than before because they are not disturbed by effectors color until effector has active effector color in its color mode - this is great, thank you !
Ok, share two example scene for these
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SSmolak
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aoktar wrote:
Ok, share two example scene for these
First example of refshader - Scatter 2 has connected distribution noise using RefShader from Scatter 1 but it doesn't work. C4D Gradient node probably can't be connected to RefShader :
scatt ref.jpg
Scatter RefShader.zip
(85.77 KiB) Downloaded 61 times
Vertex map by Scatter nodes doesn't work :
scatt_vert.jpg
Scatter vertex by node.zip
(89.43 KiB) Downloaded 61 times
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aoktar
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SSmolak wrote:
Vertex map by Scatter nodes doesn't work :
scatt_vert.jpg
Scatter vertex by node.zip
Your sentence is not fully correct because it works with old vertexmaps. But field+vertexmap is a bit different to catch the data and it's not yet supported in scatter. This support has been added for materials recently.
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SSmolak
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aoktar wrote:
SSmolak wrote:
Your sentence is not fully correct because it works with old vertexmaps. But field+vertexmap is a bit different to catch the data and it's not yet supported in scatter. This support has been added for materials recently.
But regular-painted vertex doesn't work via nodes too :
scatt_vert 2.jpg
Attachments
Scatter vertex by node 2.zip
(112.69 KiB) Downloaded 65 times
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aoktar
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SSmolak wrote:
aoktar wrote:
SSmolak wrote:
Your sentence is not fully correct because it works with old vertexmaps. But field+vertexmap is a bit different to catch the data and it's not yet supported in scatter. This support has been added for materials recently.
But regular-painted vertex doesn't work via nodes too :
The attachment scatt_vert 2.jpg is no longer available
it works, change the "limit".
Attachments
a1.jpg
a1.jpg (8.17 KiB) Viewed 1563 times
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SSmolak
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aoktar wrote: it works, change the "limit".
Yes here it works perfectly as always but it works little different than distribution map of individual clones. It works here like overall clones limiter which is good but not the same like noises from Scatter shader input. This is why I tried to connect vertex to distribution input in Scatter nodes.
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FiveD
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aoktar wrote:
FiveD wrote:Hello - season's greetings to Otoy.

Please add sliders back to the values under Custom Pattern > Iridescent material. They seem to be missing in Octane 2022 (2021 had sliders).

I am using Cinema4D R21.

Thanks!
2021.jpg
2022.jpg
Hi there! I'll fix it for R4
Thank you for the fix!
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