Hi,
I am new to Octane and was trying to post but somehow it was not... now I can.
- After assign Layer ID 1 & 2 to 2 objects (cube, cylinder), how can I get two separate mask layers in single PSD file...?
"Save render passes as psd" shows but it does not work.
Thanks.
Multi Object mask and save PSD
Moderators: ChrisHekman, aoktar
Sorry.. .I was out.
few things to understand...
1- Layer ID 1 does not work. it is to sphere... showing floor mask. OR layer id 1 doe snot work.
2- I need separate mask of sphere and cube... how it will be..?
3- when save psd... where is beauty image, cube and sphere render image...?
Anyone who can help / guide.
Thanks.
...
few things to understand...
1- Layer ID 1 does not work. it is to sphere... showing floor mask. OR layer id 1 doe snot work.
2- I need separate mask of sphere and cube... how it will be..?
3- when save psd... where is beauty image, cube and sphere render image...?
Anyone who can help / guide.
Thanks.
...
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
This page of the documentation has some useful information regarding Layer IDs: https://docs.otoy.com/cinema4d/RenderLayer.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Thanks but its not showing object mask.
I dont need reflection or shadows or diffuse multipass.
In Simple... I need only separate mask of two objects.
Am I using correct multipass "Render layer mask" ?
this is one combine mask.. how can I do two separate masks...?
Thanks.
I dont need reflection or shadows or diffuse multipass.
In Simple... I need only separate mask of two objects.
Am I using correct multipass "Render layer mask" ?
this is one combine mask.. how can I do two separate masks...?
Thanks.
- Attachments
-
- multipass test.zip
- test c4d file
- (213.71 KiB) Downloaded 32 times
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
There are many ways to do this. AOVs, cryptomattes, etc. Please review the docs.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
Sure, there will be multiple ways to get multipass but I am not asking for that.
Only I am asking for each object separate B&W mask layer which I need in each rneder for photoshop retoucher.
I am from Vray and Corona, both works same. Give object id and same id number give in multipass mask id and B&W mask layer comes in render.
But in Octane, I gave ID number to object, till here its fine id number applied but these object ids numbers where to define in multipass that I need this object mask...?
Thanks.
...
Only I am asking for each object separate B&W mask layer which I need in each rneder for photoshop retoucher.
I am from Vray and Corona, both works same. Give object id and same id number give in multipass mask id and B&W mask layer comes in render.
But in Octane, I gave ID number to object, till here its fine id number applied but these object ids numbers where to define in multipass that I need this object mask...?
Thanks.
...
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Layer ID 1 is reserved; it is used for everything in the scene as I recall. To isolate all objects from each other, give them unique IDs, starting with 2; then set up an Object ID AOV via the Info Kernel and you should be good to go.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D