I don't have time for deep investigation but don't link a VDB to moving object. Just link emitter point to structure and leave VDB staticazumbrunnen wrote:What I mean with on/off is turning on and off viewport visibility. Could you confirm, that when you have a vdb smoke object moving at fast pace, and you turn on AOV motion vectors, that the VDB will look EXACTLY the same as if AOV vectors were off?
Proper way to use motion blur
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Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- azumbrunnen
- Posts: 50
- Joined: Sat Apr 25, 2020 4:28 pm
what if the object is emitting smoke? how else would you do it, like a plane crashing?
Well, looks like we have a problem. I'm checking it, keep talking by DMazumbrunnen wrote:what if the object is emitting smoke? how else would you do it, like a plane crashing?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- azumbrunnen
- Posts: 50
- Joined: Sat Apr 25, 2020 4:28 pm
It's a rabbit hole, with motion blur the vdb's stop to align with the geometry too. Let me know if you got my message I dm'd you.