Strange behaviour - Sweep Nurbs and emissive Materials

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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KeeWe
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Joined: Wed Nov 27, 2013 11:32 am

Hi guys,

While working on our last project, I noticed a strange, buggy behaviour when using an emissive material on a sweep nurbs. I did use a workaround due to a tight deadline, but am facing the same problem again.

In short: when animating a simple sweep nurbs via start and end growth, the object isn't emissive outside until a certain point. Please see the attached file. Am I doing something wrong or is it a bug?

Thanks!
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01_for otoy_001.rar
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6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
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aoktar
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What is happening if you enable "double sided" in emission?
a1.jpg
a2.jpg
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KeeWe
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Joined: Wed Nov 27, 2013 11:32 am

Ah that did the trick. I was trying to change the Side paramter inside the material tag, with no luck.

But I guess it is kind of a bug, since it jumps at a certain point, right? Using a spline wrap doesn't produce this behaviour.

Plus: It would be nice to not need double sided emission in case you just want the outside to be emissive. Would it be possible to look in to it? I know it's a rather specific case but maybe it saves someone else somt time in the future. :)

Thanks for the quick help!
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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KeeWe wrote:Ah that did the trick. I was trying to change the Side paramter inside the material tag, with no luck.

But I guess it is kind of a bug, since it jumps at a certain point, right? Using a spline wrap doesn't produce this behaviour.

Plus: It would be nice to not need double sided emission in case you just want the outside to be emissive. Would it be possible to look in to it? I know it's a rather specific case but maybe it saves someone else somt time in the future. :)

Thanks for the quick help!
I don't know, it's a C4D thing. But I'd not expect this behavior.
What you want that's not about us/me. There's a problem with generated object by C4D.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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