Hi guys,
While working on our last project, I noticed a strange, buggy behaviour when using an emissive material on a sweep nurbs. I did use a workaround due to a tight deadline, but am facing the same problem again.
In short: when animating a simple sweep nurbs via start and end growth, the object isn't emissive outside until a certain point. Please see the attached file. Am I doing something wrong or is it a bug?
Thanks!
Strange behaviour - Sweep Nurbs and emissive Materials
Moderators: ChrisHekman, aoktar
- Attachments
-
- 01_for otoy_001.rar
- (72 KiB) Downloaded 41 times
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
What is happening if you enable "double sided" in emission?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ah that did the trick. I was trying to change the Side paramter inside the material tag, with no luck.
But I guess it is kind of a bug, since it jumps at a certain point, right? Using a spline wrap doesn't produce this behaviour.
Plus: It would be nice to not need double sided emission in case you just want the outside to be emissive. Would it be possible to look in to it? I know it's a rather specific case but maybe it saves someone else somt time in the future.
Thanks for the quick help!
But I guess it is kind of a bug, since it jumps at a certain point, right? Using a spline wrap doesn't produce this behaviour.
Plus: It would be nice to not need double sided emission in case you just want the outside to be emissive. Would it be possible to look in to it? I know it's a rather specific case but maybe it saves someone else somt time in the future.

Thanks for the quick help!
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
I don't know, it's a C4D thing. But I'd not expect this behavior.KeeWe wrote:Ah that did the trick. I was trying to change the Side paramter inside the material tag, with no luck.
But I guess it is kind of a bug, since it jumps at a certain point, right? Using a spline wrap doesn't produce this behaviour.
Plus: It would be nice to not need double sided emission in case you just want the outside to be emissive. Would it be possible to look in to it? I know it's a rather specific case but maybe it saves someone else somt time in the future.
Thanks for the quick help!
What you want that's not about us/me. There's a problem with generated object by C4D.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw