Hi,
When I change UV, LV is not refreshed properly. After a UV change sometimes LV refresh but correct UV information is not updated.
I have to hide and unhide the object to trigger it.
Is there any settings about it or any way to fix this?
LV is not triggered / updated after UV changes
Moderators: ChrisHekman, aoktar
What kind of UV change you're doing? It will update if any change is detected. Otherwise will not because of unnecessary updates. This is internal workflow of it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I just made some tests. Yes it refreshes normally but if the object is under a Subdivision Surface it doesn't.aoktar wrote:What kind of UV change you're doing? It will update if any change is detected. Otherwise will not because of unnecessary updates. This is internal workflow of it.
Edit: and "Instance object" sometimes does not trigger
Edit 2: if object is under Symmetry, LV is not triggered as well
Last edited by Delizade on Tue Oct 25, 2022 10:16 pm, edited 1 time in total.
There are nothing to do for some specific cases.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw