joshuamkerr wrote:The octane material is causing displacement on a mesh I have in the scene when viewed through the unreal viewport. However I see no displacement when rendering with octane.
I do get a result when selecting auto bump but it doesn't give the result i'm after. But it does at least suggest that the material is working in some respect.
With octane material I mean the unreal asset type "Octane Material Instance". Not the converted octane material.
That being said, the World Position Offset is currently ignored because it doesnt properly work in octane as there is no "world space" in octane displacement, meaning I would need to add displacement for every mesh placement.
Octane Material Instances on the other hand can have displacement, because you can use the octane displacement nodes.
On another subject:
I just saw your video on youtube where you compare the various renderers in UE5 and said your scene takes 8 hours to render in octane.
Im a bit suprised by that. Could you share you scene with me? Id like to test why this is taking so long.