Shadow catcher keeping Reflections/Illuminations

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

bepeg4d wrote:Thanks for sharing the screenshot.
What happen if you click here?
52118DF1-E284-4C50-B0FD-563E1DE9F923.jpeg
ciao Beppe
That works. I'm not familiar with those 3 buttons, what do they do? It doesn't seem to affect the output render.

Sometimes the 3 buttons appear and sometimes they don't. Is there a way to keep them on permanently?

Thanks!
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

They appear if necessary, based on your settings.
For example, if you enable AI Denoiser, a DeMain box appears to be able to check the render with or without denoiser.
If you enable Adaptive Sampling, a Noise box appears, to be able to check the green processed pixels by adaptive sampling.
If you enable a pass, in render settings/multi pass tab, a box appears foe each enables pass, like with Render Layer passes.

In 2020.2 CUDA, and future 2021 Mac it is possible to create your own output box, based on a desired layer/passes/AOVs combination, very useful with Render Layer technique, to be able to mix and compose reflections, shadows and backgroud directly in Live View:
B59EF194-A708-41A8-A9F1-B527C20A78C1.jpeg
ciao Beppe
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

bepeg4d wrote:They appear if necessary, based on your settings.
For example, if you enable AI Denoiser, a DeMain box appears to be able to check the render with or without denoiser.
If you enable Adaptive Sampling, a Noise box appears, to be able to check the green processed pixels by adaptive sampling.
If you enable a pass, in render settings/multi pass tab, a box appears foe each enables pass, like with Render Layer passes.

In 2020.2 CUDA, and future 2021 Mac it is possible to create your own output box, based on a desired layer/passes/AOVs combination, very useful with Render Layer technique, to be able to mix and compose reflections, shadows and backgroud directly in Live View:
The attachment B59EF194-A708-41A8-A9F1-B527C20A78C1.jpeg is no longer available
ciao Beppe
bepeg4d wrote:They appear if necessary, based on your settings.
For example, if you enable AI Denoiser, a DeMain box appears to be able to check the render with or without denoiser.
If you enable Adaptive Sampling, a Noise box appears, to be able to check the green processed pixels by adaptive sampling.
If you enable a pass, in render settings/multi pass tab, a box appears foe each enables pass, like with Render Layer passes.

In 2020.2 CUDA, and future 2021 Mac it is possible to create your own output box, based on a desired layer/passes/AOVs combination, very useful with Render Layer technique, to be able to mix and compose reflections, shadows and backgroud directly in Live View:
The attachment B59EF194-A708-41A8-A9F1-B527C20A78C1.jpeg is no longer available
ciao Beppe
Thanks Beppe. Looks like I've got some reading-up to do.

Can I ask another slightly off-topic, but still relevant question? Is it possible to get a 'GI-catcher' as well as shadow catcher?

This is a set up using a floor with a plain white floor (and white background):
Screenshot 2021-01-08 at 09.33.03_100.jpg
This is a version using the shadow-catcher setting in common:
Screenshot 2021-01-08 at 09.33.24_100.jpg
As you can see, there is some nice GI blue on the floor of the first one. Is it possible to retain that using a shadow-catcher?:
Screenshot 2021-01-08 at 09.33.43_100.jpg
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
Shadow Catcher has several limitations, especially with emitters, works well only with Environment.
This is why we have the Render Layer technique.

About GI-Catcher, no sorry, it is not available in Octane SDK.

ciao Beppe
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

bepeg4d wrote:Hi,
Shadow Catcher has several limitations, especially with emitters, works well only with Environment.
This is why we have the Render Layer technique.

About GI-Catcher, no sorry, it is not available in Octane SDK.

ciao Beppe
ok thanks
digitalcompositing
Licensed Customer
Posts: 15
Joined: Sat Jul 23, 2016 8:59 pm

yea. same problem here! how can you solve this? I don't wanna tediously go into Compositing for this
digitalcompositing
Licensed Customer
Posts: 15
Joined: Sat Jul 23, 2016 8:59 pm

bepeg4d wrote:Thanks for sharing the screenshot.
What happen if you click here?
52118DF1-E284-4C50-B0FD-563E1DE9F923.jpeg
ciao Beppe
Hi! All i'm getting is EITHER shadows or the cutout spheres/cubes. I want both combined??
User avatar
bepeg4d
Octane Guru
Posts: 10326
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
you need to go to AOV groups tab in Render Settings, and start by choosing the Render Layer AOV preset, then you can click on the Node Editor button to personalize your setup, adding a color for background, for example:
DDC675DB-4078-44E0-BDAE-A36687D0501F.jpeg
In Live View you can click on the Out1 box to preview the composition.

ciao,
Beppe
Post Reply

Return to “Maxon Cinema 4D”