Hi Ahmet
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: viewtopic.php?f=30&t=80425
Just cjecked on the 2021.1.6 R3 - the issue stil exists
Cinema4D version 2021.1.7 (Old stable) 16.12.2022
Moderators: ChrisHekman, aoktar
I have answered you in the discussion.FullHPetroL wrote:Hi Ahmet
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: viewtopic.php?f=30&t=80425
Just cjecked on the 2021.1.6 R3 - the issue stil exists
ciao,
Beppe
Hello. Don't know if its plugin or octane's bug but if i have a glass material object with light exclusion tag, objects behind this glass are excluded from those lights too. And objects refracted in glass lose their personal light exclusions and inherit glass options.
i7 10700k | Win 10 64 bit | RTX 3090
- FullHPetroL
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Unfortunately the answer you provided uncovered behaviour of the plugin even more bizarre. I also provided the working setup from the previous version. Please check the discussion.bepeg4d wrote:I have answered you in the discussion.FullHPetroL wrote:Hi Ahmet
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: viewtopic.php?f=30&t=80425
Just cjecked on the 2021.1.6 R3 - the issue stil exists
ciao,
Beppe
2023 OSL issues, the OSL Wood Grain crashes fairly often and when using R26 this is not an issue it works and renders fine. Literally piping the WoodGrain OSL into the Bump and just rendering yield a crash 99.99 percent of the time so I reverted back to S26 and same Octane version but runs fine. Seems to be an OSL related issue with 2023 not sure.
With 2023 I have stability issues. It comes from the graphics library which is used for new node styles and 2023 memory management. You all don't need to report anything from 2023 build. It will be fixed ASAP.sdimaging wrote:2023 OSL issues, the OSL Wood Grain crashes fairly often and when using R26 this is not an issue it works and renders fine. Literally piping the WoodGrain OSL into the Bump and just rendering yield a crash 99.99 percent of the time so I reverted back to S26 and same Octane version but runs fine. Seems to be an OSL related issue with 2023 not sure.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar. You. Are. Amazing.
I'm often on here amazed at your work you do for all of us.
I'm often on here amazed at your work you do for all of us.
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rgbjoy wrote:aoktar. You. Are. Amazing.
I'm often on here amazed at your work you do for all of us.
I completely agree!!!
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i9-10940x [Custom Loop] • 96GB RAM • 2× NVLinkRTX 3090 FE
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i9-10940x [Custom Loop] • 96GB RAM • 2× NVLinkRTX 3090 FE
I don't know if this has been reported, but if I turn off "Camera Visibility" on an area light C4D crashes reliably. I don't even need to be rendering for it to crash. C4D 2023, 2x3090, Win 11, 497.09 (Clean Installed using DDU). Might this be a driver issue?
Yes stay with R26amandito wrote:I don't know if this has been reported, but if I turn off "Camera Visibility" on an area light C4D crashes reliably. I don't even need to be rendering for it to crash. C4D 2023, 2x3090, Win 11, 497.09 (Clean Installed using DDU). Might this be a driver issue?
viewtopic.php?f=85&t=80351&start=50#p415552
viewtopic.php?f=85&t=80351&start=60#p415607
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw