How do I stop texture layers from repeating?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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leave2
Licensed Customer
Posts: 74
Joined: Sat Jun 18, 2022 9:38 am

Let's say I have a cylindrical object and I want to place a label on it. I take a layer material, create my material, and then create my second layer and then use an alpha to apply the image/text, right? I then set the border mode, and that stops the texture from tiling/repeating..

Problem for me is that the texture seems to appear on all sides of the image plane. So if I have a hollow bottle, it'll apply the texture four times, etc.. Screenshot included:

https://imgur.com/a/jNDodbt

I only won't this to appear once on the front, but it also appears on the back of the bottle, too.. Any idea what I could be doing wrong?
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bepeg4d
Octane Guru
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Hi,
you can use the Triplanar node, with the logo (with Triplanar projection) on one axis and a black color in all the other axis pins:
2B4FD3AF-6C6E-4E2E-96E6-64EA050EADC6.jpeg
ciao,
Beppe
boxfx
Licensed Customer
Posts: 276
Joined: Fri Apr 27, 2012 9:13 am

Or, select the polygons where the texture should appear, then under the c4d select menu run the "Store selection" command ("set selection" in older c4d versions). You should notice a small triangle tag appear next to your object in the object manager. Select the material tag on your model, the drag the triangle tag into the "selection" parameter.
leave2
Licensed Customer
Posts: 74
Joined: Sat Jun 18, 2022 9:38 am

Thank you so much guys, really appreciate the screenshots too, very helpful. Problem solved! Have a great weekend.
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