Let's say I have a cylindrical object and I want to place a label on it. I take a layer material, create my material, and then create my second layer and then use an alpha to apply the image/text, right? I then set the border mode, and that stops the texture from tiling/repeating..
Problem for me is that the texture seems to appear on all sides of the image plane. So if I have a hollow bottle, it'll apply the texture four times, etc.. Screenshot included:
https://imgur.com/a/jNDodbt
I only won't this to appear once on the front, but it also appears on the back of the bottle, too.. Any idea what I could be doing wrong?
How do I stop texture layers from repeating?
Moderators: ChrisHekman, aoktar
Hi,
you can use the Triplanar node, with the logo (with Triplanar projection) on one axis and a black color in all the other axis pins: ciao,
Beppe
you can use the Triplanar node, with the logo (with Triplanar projection) on one axis and a black color in all the other axis pins: ciao,
Beppe
Or, select the polygons where the texture should appear, then under the c4d select menu run the "Store selection" command ("set selection" in older c4d versions). You should notice a small triangle tag appear next to your object in the object manager. Select the material tag on your model, the drag the triangle tag into the "selection" parameter.