What next ? FBX or Collada

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pixie
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Chris wrote:Autodesk FBX is the way to go Radiance, implenting FBX will open the doors for lots of archvizers and productvizers. Thats my opinion.
And close a lot more, collada is a much more open format then fbx ever be, and as long as max can export collada all is fine and good... IMO
Last edited by pixie on Thu Feb 04, 2010 12:24 pm, edited 1 time in total.
pithagor
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I use 3dsMax but I would vote to Collada because it is open.
I haven't test it, but there is a plugin for Max & Maya on http://www.opencollada.org/
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gzavye
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I vote for FBX because, yes, I'm a Autodesk DCC user (Max,Maya, Mudbox) :P
And because, at work we began, few years ago, to implement a Collada importer in our in-house software, but we stopped; we had to much issues with Collada exporters in Max and Maya.
Now, maybe exporters have made progress with collada...
OK Collada & blender are opensource; Sketchup has a free version; but is the professionnal market free or opensource? I don't think so. :|
Do you want to develop a soft for opensource community or for pro users?
It's your choice and a strategy for your future
I'm sure your choice will be the good one ;)
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pixie
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gzavye wrote:I vote for FBX because, yes, I'm a Autodesk DCC user (Max,Maya, Mudbox) :P
And because, at work we began, few years ago, to implement a Collada importer in our in-house software, but we stopped; we had to much issues with Collada exporters in Max and Maya.
Now, maybe exporters have made progress with collada...
OK Collada & blender are opensource; Sketchup has a free version; but is the professionnal market free or opensource? I don't think so. :|
Do you want to develop a soft for opensource community or for pro users?
It's your choice and a strategy for your future
I'm sure your choice will be the good one ;)
You might not be aware but professional market DO use free or opensource, professional market DO use other workflows other but autodesk. I even think that Autodesk plugins can be a bit crowded place to be nowadays...
Fairies
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gzavye wrote: Do you want to develop a soft for opensource community or for pro users?
It's your choice and a strategy for your future
I'm sure your choice will be the good one ;)

Sorry my offtotopic in this thread ... but ..

Gzavye are you a Snob?



PS.
I am Autodesk DCC user too.
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Stereomike
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Collada as it's open. FBX might get used as a weapon in application wars I fear.
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Son Kim
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gzavye wrote: OK Collada & blender are opensource; Sketchup has a free version; but is the professionnal market free or opensource? I don't think so. :|
Do you want to develop a soft for opensource community or for pro users?
Alot of professional DCC software support Collada, not just open source:

http://en.wikipedia.org/wiki/COLLADA

"Applications exist to support that usage for several DCCs, including Maya (using ColladaMaya); 3ds Max (using ColladaMax); Poser (v.7.0); LightWave 3D (version 9.5); Cinema 4D (MAXON); Softimage|XSI; Side Effect's Houdini; MeshLab; CityScape, CityEngine, SketchUp, Blender, modo and Strata 3D. COLLADA.dae files can be used in Adobe Photoshop software since version CS3. Game engines, such as Unreal engine and Torque 3D have also adopted this format."

LightWave Core(a new verison of LW) use Collada as the native file format.

Here's what Arnie Cachelin(one of the programmer said about the FBXvs Collada, and yea he votes for Collada):

"Collada is an extensible, open-source, XML-based format. FBX relies on a proprietary library provided by a company which happens to use proprietary file formats to lock in market share in its serious product line. In addition, FBX files have been generated and supported chaotically, with crashy incompatibilities between library/file versions, only the vaguest possible sense of standardization of 'advanced' features lime multiple UVs, and a system of matching UVs to texture channels that is deeply stupid, and ignores (at best) rational texturing workflows used by artists for decades."

http://forums.luxology.com/discussion/t ... 402&page=1
Last edited by Son Kim on Thu Feb 04, 2010 1:04 pm, edited 1 time in total.
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samartin
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Stereomike wrote:Collada as it's open. FBX might get used as a weapon in application wars I fear.
I think this happened a few years ago! From what I remember, FBX was an open format, AD then adopted it and took control!

I vote for Collada all the way, the more open the better, it means you won't limit your render engine to AD users only! 4D/LW/Modo users are quite plentiful, and they will more likely take your product on board as the aforementioned apps tend to be cheaper than AD products.
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Stereomike
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gzavye wrote:I vote for FBX because, yes, I'm a Autodesk DCC user (Max,Maya, Mudbox) :P
...
Do you want to develop a soft for opensource community or for pro users?
I puked a little bit when I read that.
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radiance
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Well,

I want something that's quick and easy to implement,
and once implemented works, eg it does'nt have twenty different versions and lots of incompatibilities between different applications.

I'll have to review both options a bit more and make a decision, as the demand seems to be 50/50 between both formats.

Radiance
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