Hey, thanks for the Update!
Are there plans for making the Photon Tracer part of octane x?
Thanks in advance,
Mitch
NEW: Octane X - is finally here! [MEGA FAQ THREAD]
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- leonthegod
- Posts: 13
- Joined: Sun Sep 17, 2017 9:54 pm
Thanks for the update.
A few questions.
1. Where is network rendering? Are we able to render across MAC and PC.
2. Is support dropped for AMD 57xx and 6xxx series cards? is octane x only apple silicon from now on?
A few questions.
1. Where is network rendering? Are we able to render across MAC and PC.
2. Is support dropped for AMD 57xx and 6xxx series cards? is octane x only apple silicon from now on?
- danchosich
- Posts: 6
- Joined: Sun Jun 02, 2013 4:55 pm
I have the same question. This doesn't work on my 2019 Mac Pro with 2 dual 6800s. Is OTOY dropping support for AMD cards all together? I also use 5 6900 GPUs, so this would be a giant bummer.
I keep getting this error that says, "There is no CUDA device which is selected." Also, says I have 0 days left on my subscription but I have around ~290 days.
____
Separately:
____
Also I get this error on my M1 MacBook Pro, R25 when I open Octane's settings. Then if I stop the render and restart it the viewport renders. It's almost like an erroneous render failure.
Started logging on 15.08.22 19:01:43
Octane X Prime 2022.1 XB 3 (12000004)
VRAM used/free/max:0Kb/64Gb/64Gb Out-of-core used:0Kb RAM used:37.759Gb total:64Gb OpenGL free/total:0/0
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Export materials time= 0.034 ms
Collect objects time= 0.037 ms
Mesh creation time = 0.604 ms.
Api update time: 0.023 ms.
VRAM used/free/max:1.122Gb/62.878Gb/64Gb Out-of-core used:0Kb RAM used:39.105Gb total:64Gb OpenGL free/total:0/0
device 0: failed to initialize render thread 0x120f9fbd0
MB:0/0 ST/MOV:0/0 Nodes:10 Tris:0 DispTris:0 Hairs:0 Meshes:0
Textures Grey8/16:0/0 Rgb32/64:0/0
I keep getting this error that says, "There is no CUDA device which is selected." Also, says I have 0 days left on my subscription but I have around ~290 days.
____
Separately:
____
Also I get this error on my M1 MacBook Pro, R25 when I open Octane's settings. Then if I stop the render and restart it the viewport renders. It's almost like an erroneous render failure.
Started logging on 15.08.22 19:01:43
Octane X Prime 2022.1 XB 3 (12000004)
VRAM used/free/max:0Kb/64Gb/64Gb Out-of-core used:0Kb RAM used:37.759Gb total:64Gb OpenGL free/total:0/0
FumeFx library initialisation error!
--------------------------- EXPORT LOG ---------------------------
Export materials time= 0.034 ms
Collect objects time= 0.037 ms
Mesh creation time = 0.604 ms.
Api update time: 0.023 ms.
VRAM used/free/max:1.122Gb/62.878Gb/64Gb Out-of-core used:0Kb RAM used:39.105Gb total:64Gb OpenGL free/total:0/0
device 0: failed to initialize render thread 0x120f9fbd0
MB:0/0 ST/MOV:0/0 Nodes:10 Tris:0 DispTris:0 Hairs:0 Meshes:0
Textures Grey8/16:0/0 Rgb32/64:0/0
Hi,
2022.1-XB3 Metal works only with Apple Silicon M1/M2 GPUs, no AMD GPUs support:
viewtopic.php?f=33&t=80156#p414656
2022.1-XB3 Metal is distributed only in free Prime version for now, in this way any Mac user with Apple Silicon GPU can test it.
But Network-Rendering is not available, since Network-Rendering works only with Enterprise licenses.
ciao,
Beppe
2022.1-XB3 Metal works only with Apple Silicon M1/M2 GPUs, no AMD GPUs support:
viewtopic.php?f=33&t=80156#p414656
2022.1-XB3 Metal is distributed only in free Prime version for now, in this way any Mac user with Apple Silicon GPU can test it.
But Network-Rendering is not available, since Network-Rendering works only with Enterprise licenses.
ciao,
Beppe
- leonthegod
- Posts: 13
- Joined: Sun Sep 17, 2017 9:54 pm
Hi Beppe,viewtopic.php?f=33&t=80156#p414656
Reading your response and considering Octanes past promises.
It's good to conclude that AMD would no longer work, which is disappointing since Octane X was launched along side the 2019 MAC PRO.
What is annoying though, is that there isn't any way to make Octane X any faster on Apple silicon.
The M1Max is as fast as 1080ti there isn't any EGPU support or any network rendering.
Octane X is now the slowest renderer on the MAC platform.
Every other major renderer either has hybrid or CPU rendering.
Dear all
I totally agree. Spend around 30K Euros for hardware for renderingt big architecture scenes the last 2 years, the first working Octane X was around fall 2020.
2 years later we have to throw the machines to the rubbish?? No way, we change all to RS, that is guaranteed.
Maybe the new macPro has 4-8 of M2 Cores but that does not help at all if this machines costs again 10-15k.
Oh man, this is really a bad joke. I really feel myself srewed up by OTOY and Jules. All this promises since when? 2018??
And please don´t come around with, that is the fault of apple. I cannot hear that anymore...
I totally agree. Spend around 30K Euros for hardware for renderingt big architecture scenes the last 2 years, the first working Octane X was around fall 2020.
2 years later we have to throw the machines to the rubbish?? No way, we change all to RS, that is guaranteed.
Maybe the new macPro has 4-8 of M2 Cores but that does not help at all if this machines costs again 10-15k.
Oh man, this is really a bad joke. I really feel myself srewed up by OTOY and Jules. All this promises since when? 2018??
And please don´t come around with, that is the fault of apple. I cannot hear that anymore...
- danchosich
- Posts: 6
- Joined: Sun Jun 02, 2013 4:55 pm
I agree. I’ve been a loyal customer for many years. Love the product, but I can’t continue using it because you won’t continue support for AMD. It was such a short run with AMD. It was never close to being as fully featured as the Windows version. Feels really bad to have sunk so much money for the support to cease. The updates were small and incredibly infrequent.
Regardless, thanks for the work you put into the plug-in.
Regardless, thanks for the work you put into the plug-in.
Latest M1 builds(2022.1-XB3) are %99 similar to latest Windows versions. WE have had many problems because of OSX development environment and Apple policies. At least plugin side I had many problems to compile old plugins because of XCode and OS backward compatibility issues. Never sorted them because of different OS version+toolkit requirements on every C4D versions. Now I can just build the plugin for R25/R26 with 2022.1-XB3 SDK. Other than this as I know that the Otoy team have had too much troubles to port the old codes to new architectures. This kind of big platform changes never happened on Windows versions. That's why the seeing different between platforms.danchosich wrote:I agree. I’ve been a loyal customer for many years. Love the product, but I can’t continue using it because you won’t continue support for AMD. It was such a short run with AMD. It was never close to being as fully featured as the Windows version. Feels really bad to have sunk so much money for the support to cease. The updates were small and incredibly infrequent.
Regardless, thanks for the work you put into the plug-in.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
hopefully network rendering will be supported soon, as i need to be able to work on my new macpro laptop and render with my networked windows 5 GPU computer + box. currently i need still to use version 2021 on my old macpro with high sierra and nvidia CUDA to be able to work for my clients. if this situation is going to persist much longer, unfortunately i will need to switch to maxon's redshift, even if this solution is less easy to setup and image quality needs to be tuned well to be at par with octane.bepeg4d wrote:Hi,
2022.1-XB3 Metal works only with Apple Silicon M1/M2 GPUs, no AMD GPUs support:
viewtopic.php?f=33&t=80156#p414656
2022.1-XB3 Metal is distributed only in free Prime version for now, in this way any Mac user with Apple Silicon GPU can test it.
But Network-Rendering is not available, since Network-Rendering works only with Enterprise licenses.
ciao,
Beppe
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.