I`m just saying
Maxwell Fire - Interactive Render
Nice, looks smiliar to Octane.
Every Mesh is exported.
Mesh SRT and topology changes, re-ex/import the mesh.
Camera changes are submitted directly.
Not realy usefull for SRT animations.
I would export only a 4x4 Matrix for SRT and let the renderer make the work.
I want a direct connection via tcp or ever for Octane
face
Every Mesh is exported.
Mesh SRT and topology changes, re-ex/import the mesh.
Camera changes are submitted directly.
Not realy usefull for SRT animations.
I would export only a 4x4 Matrix for SRT and let the renderer make the work.
I want a direct connection via tcp or ever for Octane
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
what's a SRT?
The fact that it renders inside the major 3d apps via plugins is a big plus...
The fact that it renders inside the major 3d apps via plugins is a big plus...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Scaling Rotation Translation...
You can put that in a 4x4 matrix.
+The data is realy small, usefull on large meshes. Before you export 1mio tris, you export a matrix, 16xsize of a float variable.
+On a GPU it is faster to calculate
face
You can put that in a 4x4 matrix.
+The data is realy small, usefull on large meshes. Before you export 1mio tris, you export a matrix, 16xsize of a float variable.
+On a GPU it is faster to calculate
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Yes, I agree with all that. As I said before, at the moment our focus is on making the core doing that, what it should do. When the essential features are done, we will look into workflow, speed and integration. Although not as sexy as a render engine, these are all non-trivial things and need to be designed/planned with the future development in mind. I can only assure you, that I want to see an efficient and tight integration with 3D apps, like you do 
Before we start working in that area, I will contact the plugin developers and then we have to see what possibilities we have and what the best approach is.
And always please keep in mind, that the first release candidate of Maxwell Render was released 2005. Time matters here.
Cheers,
Marcus
Before we start working in that area, I will contact the plugin developers and then we have to see what possibilities we have and what the best approach is.
And always please keep in mind, that the first release candidate of Maxwell Render was released 2005. Time matters here.
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
also releasing new betas matters, haven't seen that in a loooong while
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
Maybe because they don´t want the polylimit.radiance wrote:Imo it's a CPU based preview renderer, I wonder why they did'nt go the GPU route.
Radiance
But for that it gives a solutions to use the other ram, posted from GK anywhere here...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The only limitation for now about polygons it's a lack of geometry instance support in Octane.. this is something that will differ the Octane from other GPU based render engines a lot..
The good news is that this is planned future, and I hope it will be implemented soon... v6, v7...
The good news is that this is planned future, and I hope it will be implemented soon... v6, v7...
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
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Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
polylimit, memory limit... all the same
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/


