Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22
Moderators: ChrisHekman, aoktar
- jayroth2020
- Posts: 486
- Joined: Mon May 04, 2020 7:30 pm
I believe the issue is that you have the have the Colorspace switcher set incorrectly in your Live Viewer. It should be set to OCIO:<sRGB>. Please try that. With the settings you have shown, the HDR/sRGB setting will NOT show the correct result, as your screen capture indicates.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
[*] Scatter object: New WIP distribution mode POISSON and fix for distribution issues with old Surface mode.
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LiveViewer moving, rotating is incredible slow compared to 2021 version. In 2021 I had CameraImager min. display samples set to 20, the same scene in 2022 needs to be set to 5 to make the same viewer speed. Subsampling also has much less impact to increasing speed.
And yes, something wrong is with built-in ACES :
Still freeze during rendering if buffer type is set to 16 bit and color space to sRGB.
RTX works only in LiveViewer not for final render.
And yes, something wrong is with built-in ACES :
Still freeze during rendering if buffer type is set to 16 bit and color space to sRGB.
RTX works only in LiveViewer not for final render.
Architectural Visualizations http://www.archviz-4d.studio
It's not related with navigation speed. Interaction performance is same, but there may be some slowness for first 20 samples if you're using min. disp. samples. Why do you use it also?SSmolak wrote:LiveViewer moving, rotating is incredible slow compared to 2021 version. In 2021 I had CameraImager min. display samples set to 20, the same scene in 2022 needs to be set to 5 to make the same viewer speed.
Also I know the issue. Absolutely you don't need to use 16/8 bits for 8bit or sRGB outputs. Just go with working buffer until I fix it.Still freeze during rendering if buffer type is set to 16 bit and color space to sRGB.
How can you be sure that's not working? I see that's working.RTX works only in LiveViewer not for final render.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry it works. I had to use more objects to see difference.aoktar wrote: How can you be sure that's not working? I see that's working.
As for min. samples I will test it more. I use them because they are good to make clear view during changing surface parameters.
Architectural Visualizations http://www.archviz-4d.studio
Yes that's good for it. But you should make tests with min. disp. samples=1, if you compare the interactivity. What you say is that's a different topic as I say.SSmolak wrote: Sorry it works. I had to use more objects to see difference.
As for min. samples I will test it more. I use them because they are good to make clear view during changing surface parameters.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Also is there chance to add Perspective Correction feature from Thin Lens Camera to Universal Camera in ThinLens mode ? Keep up-right works totally different.
Architectural Visualizations http://www.archviz-4d.studio
+1 on that one.SSmolak wrote:Also is there chance to add Perspective Correction feature from Thin Lens Camera to Universal Camera in ThinLens mode ? Keep up-right works totally different.
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D
When we have full stack of stored images there is need to remove last image before add next - if not it will be not stored correctly. It would be great for menu option like "remove all stored images".
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Architectural Visualizations http://www.archviz-4d.studio