saved assembly issue

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

hi - I am trying to save an assembly in modo 15.1v2 - I am selecting all needed elements and hitting save assembly preset. It saves, but when I open it and select an octane override node in the materials, it takes me to the assemblies space and dumps all material nodes for every material into it, making it impossible to edit. if I go to the workspace, its empty except for 2 random nodes. I cannot figure out what I am doing wrong. thank you
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face_off
Octane Plugin Developer
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi

It looks from the screenshot like you are saving a bunch of different types of Modo items to the preset (ie. meshes, replicators, etc), so I think it's working as expected.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

yes - I have mesh presets with materials/octane overrides, and then I am feeding those into a replicator and trying to save all of it as an assembly. this seems likely a modo problem, but whatever the case, if I make an assembly with mesh presets and their corresponding overrides, is it possible to have the material/override show up in the shader tree correctly? (meaning when I open the material and select the override it takes me to that specific workspace) saving mesh presets with overrides works great, but making assemblies with them seems to be a problem.
heap3d
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Location: Ukraine
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jwfvr wrote:yes - I have mesh presets with materials/octane overrides, and then I am feeding those into a replicator and trying to save all of it as an assembly. this seems likely a modo problem, but whatever the case, if I make an assembly with mesh presets and their corresponding overrides, is it possible to have the material/override show up in the shader tree correctly? (meaning when I open the material and select the override it takes me to that specific workspace) saving mesh presets with overrides works great, but making assemblies with them seems to be a problem.
Try to open groups tab, remove all items from material assembly, select material override and press Edit in Schematic to rebuild assembly
Win10 - GTX1080Ti
Modo 15.2v3
jwfvr
Licensed Customer
Posts: 97
Joined: Tue Nov 17, 2020 11:17 pm

thank you - that is getting me closer I think - I must be doing something wrong - when I remove all items and hit edit in schematic, a workspace appears but its empty.
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

jwfvr wrote:thank you - that is getting me closer I think - I must be doing something wrong - when I remove all items and hit edit in schematic, a workspace appears but its empty.
If you want help with this, please describe each each step are taking and provide screens, so we can see what is happening.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
heap3d
Licensed Customer
Posts: 5
Joined: Thu Jun 23, 2016 4:00 pm
Location: Ukraine
Contact:

jwfvr wrote:thank you - that is getting me closer I think - I must be doing something wrong - when I remove all items and hit edit in schematic, a workspace appears but its empty.
Here is my try:
https://youtu.be/nBoIvRadCrI
Win10 - GTX1080Ti
Modo 15.2v3
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