Yeaah. Love this effect ! ! !
It seems that this "magic" box is very powerful.
I think a very good heat haze effect is possible.
"Accidental" Chromatic Abberation Effect
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Nice!!
best,
O
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Cool but I'm sick of people overusing chromatic aberration like everything was shot on crappy broken lenses.
Bravo! I've been watching Mustard lately, and I can't seem to help but wonder how one goes to creating this specific effect used in the models. I've been trying to create this in C4D using Octane, but to no avail. There is this slight chromatic aberration effect caused by the depth of field camera, meaning when parts of the model is out of focus, there is RGB colors that occur outside the focused area. Any tutorials on replicating this using Octane camera?truerender wrote:I made a test


