Upon setting up a Specular box for atmosphere/haze in another post, I accidentally ticked the 'dispersion' box and noticed this:
Dionysiusmarquis wondered what it would look like in animation, so I set this up (super quick) to test. Sorry about the overexposure:
In the animation, I did not use SSS in the 'haze box', but simply turned on diffraction to get the effect to not have a massive increase in rendertime. 17-24 seconds on PMC! Setup was dead-simple: Specular material, turn reflection off, turn dispersion on, set IOR to 1. Fake Shadows ON.
Not that I am a huge fan of CA, but could be useful for certain effects...
best,
O
"Accidental" Chromatic Abberation Effect
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
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WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Man, they are driving like crazy rusians =DDD anyway.. the effect adds bit of believability for sure.
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
Yeah! haha that's great! I wonder why the effect only gets stronger to the left in the video.
I wonder if it's because I used a Box?dionysiusmarquis wrote:Yeah! haha that's great! I wonder why the effect only gets stronger to the left in the video.
My camera is not perpendicular to the haze box. The focal point should be in the center, and the CA should be more pronounced and the edges, like the top Tulip example.
In the Tulips, I had the box perfectly perpendicular to the camera angle. I just checked this car file and realized my haze box is square to the scene, but not the camera.
I'll do another and exaggerate the crap out of it.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Yep,
That was it mang!
best,
O
That was it mang!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Hello,
It's really interesting to see the aberration effect being rendered physically. Does anyone have like a test scene in Cinema 4D? I don't really know what a specular box is and can't really find stuff on it online.
Help would be much appreciated.
Thx.
It's really interesting to see the aberration effect being rendered physically. Does anyone have like a test scene in Cinema 4D? I don't really know what a specular box is and can't really find stuff on it online.
Help would be much appreciated.
Thx.
Hey man, look up Volume Fog in this forum. Follow it, except don't use Scattering. Instead tick 'dispersion' and then play with the above settings in this post.Sjoerdoli wrote:Hello,
It's really interesting to see the aberration effect being rendered physically. Does anyone have like a test scene in Cinema 4D? I don't really know what a specular box is and can't really find stuff on it online.
Help would be much appreciated.
Thx.
Best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
This is fantastic!! Great discovery