Is there any updated Maya plugin 2021 documentation?

Autodesk Maya (Plugin developed by JimStar)

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iknowmedia
Licensed Customer
Posts: 52
Joined: Wed Apr 21, 2010 1:12 pm
Location: The Netherlands
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I can's figure out how to get the Spectral AI Denoiser working is Maya.
It seems that there is a new AOV system that replaces the older passes system but I can's find any documentation for it.

I tried to play around with it but I have no clue how to use this system.
Windows 7 | Q9550 @2833Mhz | 8GB | Zotac GTX480
BK
OctaneRender Team
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Joined: Mon Oct 31, 2016 7:54 pm

iknowmedia wrote:I can's figure out how to get the Spectral AI Denoiser working is Maya.
It seems that there is a new AOV system that replaces the older passes system but I can's find any documentation for it.

I tried to play around with it but I have no clue how to use this system.
Hi iknowmedia,

Sorry for the late response. Enabling Spectral AI Denoiser in OFM is still the same as before.
We just need an Imager node then enable the AI denoiser checkbox from Attribute Editor! (https://docs.otoy.com/MayaH/MayaPluginM ... noiser.htm)

We are still working on catchup the AOV workflow documentation but it's straightforward.
The old Passes node is changed as the Render AOV group node. When batch or current frame render we would get Beauty Main and DeMain beauty AOV if denoiser is enabled.
AOVs can be added using the checkbox as shown in the image below:
OFMRenderAOV.png
All the AOVs can be previewed from IPR window as a drop-down.
Octane subsampling, Render selected, Motion blur setting, Focus, and region render can be accessed from the IPR instead of having the Render settings dialog opened.
IPR.png

cheers
Kind Regards

bk3d
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iknowmedia
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Posts: 52
Joined: Wed Apr 21, 2010 1:12 pm
Location: The Netherlands
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Nice! Works.. Cheers to you too!
Windows 7 | Q9550 @2833Mhz | 8GB | Zotac GTX480
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