I'm pulling my hair out trying to figure out why Octane is doing this, but when I keyframe rotate my vectron object around its Y axis, there's a handful of frames that it starts rotating backwards, then suddenly jumps to the angle it's supposed to be at. I've tried everything to fix this but it always happens at the same point and it's really frustrating:
https://youtu.be/cj1nd_VFZBM
EDIT: The rotation of the vectron object starts reversing after 90 degrees and corrects itself at 92.8 degrees. Glitch still happens no matter which direction it's rotating. However 1t 180 degrees it's fine, but once it hits 270 degrees it glitches again. Hope this helps in tracking down the bug!
EDIT 2: Switching the rotation to rotate around the x axis does NOT glitch. When I rotate around both the Y access and the X access, there doesn't appear to be a glitch either!
Cinema4D version 2021.1.5-(R4) (Stable 2021) 28.06.2022
Moderators: ChrisHekman, aoktar
- UON.Visuals
- Posts: 24
- Joined: Mon Sep 05, 2016 12:28 am
Last edited by UON.Visuals on Fri Jun 10, 2022 9:03 pm, edited 2 times in total.
Nope, it will float if you're using Octane box projection with deformed meshes.IImk wrote:Im still not sure if im missing something simple, but wasnt box projection sticking on surface in 2020, and now its "floating" like camera/perspective mapping? Im loosing my mind here.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Store Render Buffer generate black preview if AI up-sampling is turned on.
Architectural Visualizations http://www.archviz-4d.studio
Is this 2021 change irreversible? I made a pic related comparison on my old project with 2020 and 2021 octane plugin, and in 2020 box or cubic displacement mapping worked, and texture sticked to surface (didnt float). For someone as me, who avoids UVs unwrapping like death, this is a huge deal breaker with box/cubic mapping not working. Is it possible to have it fixed please?aoktar wrote:Nope, it will float if you're using Octane box projection with deformed meshes.IImk wrote:Im still not sure if im missing something simple, but wasnt box projection sticking on surface in 2020, and now its "floating" like camera/perspective mapping? Im loosing my mind here.
There's not any change on my side to cause this. Please share the object setup in a scene.IImk wrote:Is this 2021 change irreversible? I made a pic related comparison on my old project with 2020 and 2021 octane plugin, and in 2020 box or cubic displacement mapping worked, and texture sticked to surface (didnt float). For someone as me, who avoids UVs unwrapping like death, this is a huge deal breaker with box/cubic mapping not working. Is it possible to have it fixed please?aoktar wrote:Nope, it will float if you're using Octane box projection with deformed meshes.IImk wrote:Im still not sure if im missing something simple, but wasnt box projection sticking on surface in 2020, and now its "floating" like camera/perspective mapping? Im loosing my mind here.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sure, im posting link.aoktar wrote:Please share the object setup in a scene.
As i said my main issue is box projection texture "floating" in every project with 2021 plugin, when object is animated or moving. And displacement not working on box projection. In 2020 box projected displacement worked fine.
https://we.tl/t-6ekjJNDOZv
Alpha for OpenGL Previews doesn't work. I have turned on Alpha Channel and OGL previews in LV but no opacity in viewports at all.
Composite AOV layer opacity masking doesn't work if mask is connected to Light Pass
Composite AOV layer opacity masking doesn't work if mask is connected to Light Pass
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- light_shadow_comp.zip
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Architectural Visualizations http://www.archviz-4d.studio
A. For OGL works but not as expected. Nothing to do more, not a way to impreve it more. It's an option if helps a bit.SSmolak wrote:Alpha for OpenGL Previews doesn't work. I have turned on Alpha Channel and OGL previews in LV but no opacity in viewports at all.
Composite AOV layer opacity masking doesn't work if mask is connected to Light Pass
Other one is known issue and fixed before you for next release
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw