Octane keeps rendering multiple identical AOVs

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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marco_py
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Joined: Fri Apr 12, 2019 9:45 pm
Location: UK

I have a scene with 2 characters, and some
Fog volumes.

I want to render these passes

- Layer mask for each character
- shadow pass
- Z depth pass
- overall volume pass

But octane is for some reason rendering 3 identical looking passes for the z depth, volume and shadows. I don't know why, I've read the documentation and I'm still confused. It eats up my render times.

I've set the layer ID to 2 and 3 for my characters in the Object tag

Image
Image
Image
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marco_py
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Joined: Fri Apr 12, 2019 9:45 pm
Location: UK

Thank you,

I have figured out AOVs, but I'm having a problem where I've set a custom AOV to this character, but the background sky/volume and some reflections are showing up in the output. I have set it to primary Rays only.

Image

I set the character to custom AOV 2 in the object tag, and that's it. I also have a HDRI and 2 volumes in the scene.

Any ideas?

Thanks
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bepeg4d
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Hi,
I think there is a glitch with Visible after popup selection :roll:
Try to choose a different one, then back to None - primary rays only mode:
9D7E6501-56F7-415B-A0F3-064C4059DEDE.jpeg
ciao,
Beppe
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marco_py
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Location: UK

I still get the same issue after trying that :(
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jayroth2020
OctaneRender Team
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AOVs are intended to provide a particular output, and often include indirect lighting and reflection contributions, depending upon the AOV chosen. If you want solid, output with no capture of indirect and/or reflected light, better to use a cryptomatte or object ID matte/AOV for that purpose.

If you post your scene, we can take a look.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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