Cinema4D version 2021.1.5-(R4) (Stable 2021) 28.06.2022

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SSmolak
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If color correction node is connected to OctaneSky texture there is no way to rotate it by using Octane Sky tag or even OctaneSky object.
OctaneSky.jpg
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jayroth2020
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Try plugging a Transform node into the Image Texture node.
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Kalua
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SSmolak wrote:If color correction node is connected to OctaneSky texture there is no way to rotate it by using Octane Sky tag or even OctaneSky object.
OctaneSky.jpg
When color correction is connected, the image rotation must be controlled via "TRANFORM" node.
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aoktar
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SSmolak wrote:If color correction node is connected to OctaneSky texture there is no way to rotate it by using Octane Sky tag or even OctaneSky object.
OctaneSky.jpg
Some of your posts are actually known and described issues or limitations. This feature is up to plugin and just works if you put ImageTexture without insert anything between UI and node
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Kalua
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aoktar wrote:
Kalua wrote:This .gif shows a behavior I get from Octane rather often (2, 3 times per day). Didn't start with this build, maybe it even started on 2020, can't recall exactly.
I didn't post it before because I couldn't recreate it every time. With this file I can reproduce it more easily. It may happen with, small, simple or complex, huge files/scenes.
First liveview session works ok. Second or third,... may result in C4D freezing or result in Windows telling me C4D must close due to some error. This is probably the most annoying bug I get from this software since 2020/2021.
Regards,
Several reasons may cause this.
Driver issues, unsufficient RAM/VRAM, cached textures, multi-threaded material creation, using some C4D shaders(layer/etc...). Also delete oct.dat in prefs folder and delete texture caches.
You have to find the reason by deleting some parts until crashes gone and report it.
Emptying the CacheTex helps. Could there be an option to empty Cachetex every time C4D is opened?
Regards,
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SSmolak
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Kalua wrote:
SSmolak wrote:If color correction node is connected to OctaneSky texture there is no way to rotate it by using Octane Sky tag or even OctaneSky object.
OctaneSky.jpg
When color correction is connected, the image rotation must be controlled via "TRANFORM" node.
Yes it works that way but losing sync with OctaneDayLight after that ;)
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Kalua
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SSmolak wrote:
Kalua wrote:
SSmolak wrote:If color correction node is connected to OctaneSky texture there is no way to rotate it by using Octane Sky tag or even OctaneSky object.
OctaneSky.jpg
When color correction is connected, the image rotation must be controlled via "TRANFORM" node.
Yes it works that way but losing sync with OctaneDayLight after that ;)
With Color Correction, the Daylight rotation becomes useless...
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SSmolak
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Kalua wrote: With Color Correction, the Daylight rotation becomes useless...
Thanks to Composite AOV color correction and mixing with Beauty it can be easily done without losing Octane Sky & Daylight sync.
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aoktar
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Kalua wrote:
SSmolak wrote: Yes it works that way but losing sync with OctaneDayLight after that ;)
With Color Correction, the Daylight rotation becomes useless...
Sorry what kind of synchronization are you talking about that I'm not aware of?
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SSmolak
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aoktar wrote:
Kalua wrote:
SSmolak wrote: Yes it works that way but losing sync with OctaneDayLight after that ;)
With Color Correction, the Daylight rotation becomes useless...
Sorry what kind of synchronization are you talking about that I'm not aware of?
If we have HDR sun rotated to position of OctaneDayLight sun grouping them together makes that they stay with sync while rotating OctaneSky- it is described in manual too. But adding node between HDR and OctaneSky input cause that rotating not include HDR image rotating as was described before.
sky.jpg
sky.jpg (4.57 KiB) Viewed 2202 times
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