OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1

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andrewprousalis
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juanjgon wrote:
andrewprousalis wrote:Is there a trick to getting Octane to show up in Solaris?
viewforum.php?f=140

-Juanjo
Oh! I thought Solaris had already been merged with the rop workflow. Thanks!
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juanjgon
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vurt wrote:@Juanjo, will the coming macOS build be for native Apple Silicon version as well?
I think that currently the Octane 2022.1 SDK is for the x86_64 architecture only, but yes, once we have the arm64 core a plugin for Houdini arm64 should also be possible.

Thanks,
-Juajo
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juanjgon
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galleon27 wrote:Rendering Volume objects crashes Houdini(H19.0.622) without an error message.
I see the problem. I'll fix it for the next build, but the problem is that you don't have the new parameters related to the custom grids in your volume OBJ node, Octane spare parameters. Does this scene come from Octane 2021.1? The workaround is to delete the OBJ spare parameters and add them again using the shelf tools.

Thanks,
-Juanjo
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galleon27
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juanjgon wrote:
galleon27 wrote:Rendering Volume objects crashes Houdini(H19.0.622) without an error message.
I see the problem. I'll fix it for the next build, but the problem is that you don't have the new parameters related to the custom grids in your volume OBJ node, Octane spare parameters. Does this scene come from Octane 2021.1? The workaround is to delete the OBJ spare parameters and add them again using the shelf tools.

Thanks,
-Juanjo
Ah ok. Fixed it. I had a preset for the parameters. That's why the new ones weren't showing up. Thanks
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
ryanaexavier
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Thanks again for all the work.

Not sure if it's broke or me, but I cannot transfer particle color data. When loading the rgb4k.ppm or alpha.ppm into a texture rgb node houdini console throws an error on render.


Texture_Image_Alpha1 void __cdecl OP_Parameters::evalStringT(class UT_String &,const class UT_StringRef &,int,double,int) const: Invalid parameter name A_IMAGE_CHOSEN_LAYER_NAME
Texture_Image_Alpha1 __int64 __cdecl OP_Parameters::evalIntT(const class UT_StringRef &,int,double,int) const: Invalid parameter name A_IES_PHOTOMETRY_MODE

Texture_Image_RGB1 void __cdecl OP_Parameters::evalStringT(class UT_String &,const class UT_StringRef &,int,double,int) const: Invalid parameter name A_IMAGE_CHOSEN_LAYER_NAME
Texture_Image_RGB1 __int64 __cdecl OP_Parameters::evalIntT(const class UT_StringRef &,int,double,int) const: Invalid parameter name A_IES_PHOTOMETRY_MODE
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juanjgon
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ryanaexavier wrote: Not sure if it's broke or me, but I cannot transfer particle color data. When loading the rgb4k.ppm or alpha.ppm into a texture rgb node houdini console throws an error on render.
Hmm, yes, something weird happens with this feature. I'll investigate it. Thanks for the heads up.

-Juanjo
seriawp
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when Light Filters will be added?
For convenient use Gobo texture :) :) :) :) :)
Acrom
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Hi!

Where is the alpha premultiply option? Before it was in the image tab.

Thanks!
Lightwave 15 + Octane Render | 4x GeForce TitanBlack | Intel i7 4.5Ghz http://www.ricardourbano.com
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