Hi,
This is a beta release of the OctaneRender™ 2022.1 for Houdini™ plugin compiled with the Octane 2022.1 XB1 core. This 2022.1.0.0 release is available for the latest Houdini production builds on Windows x64 and Linux gcc6.3.1.
Houdini production builds supported by this release: 18.0.597, 18.5.759, 19.0.561, 19.0.589 and 19.0.622
As with all experimental builds, we advise to not use this release for production purposes. We are trying to, but we can't guarantee that scenes saved with this version will be compatible in future releases.
New features
To learn more about the new features and improvements of OctaneRender 2022.1, please check out the 2022.1 release post
Release 2022.1.0.0Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
MacOS version: WIP
Release 2022.1.0.0 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
MacOS version: WIP
Standalone 2022.1 XB1 version for the network rendering nodes
viewtopic.php?f=33&t=79602
Release Notes
=============================================
RELEASE 2022.1.0.0 XB1
=============================================
* OCTANE 2022.1 XB0/XB1 NEW FEATURES:
- Photon tracing kernel.
- Standard surface material.
- Standard volume material, including support for color data.
- Black body volume emission.
- Volume and VDB OBJ spare parameters updated to include arbitrary float and vector(color) grids.
- Added an option to toggle bump/normal mapping for the ambient occlusion AOV.
- Compositing for output AOVs will now happen on the GPU - this is much faster but uses more GPU memory and can be turned off in device preferences.
- Added more to the Procedural effects texture node.
- Added new texture nodes to generate fields: Angular field, Planar field, Shape field, Spherical field.
- Added additional Length and Normalize vector operators to the Unary math operation texture node.
- Added utility nodes for float, int and bool primitive values in the Values category.
- Added Instance position projection node.
- Added a "no shading" option to clipping material.
- Image nodes now have a Border mode for U and V separately.
- Volume to texture node can now read 3-channel VDB grids.
- Added light linking to toon shading for toon lights.
- Implemented single scatter events in volumes.
- Tangent normal now always shows the shading normal with bump/normal mapping applied.
- Added diffuse transmission thin wall option to universal material.
- Improved performance of hair rendering, which is now faster and uses less memory, and behaves correctly when animated.
- Added ability to choose premultiplied alpha for EXR files in the ROP node.
- Added native ACES tone mapping without the need for OCIO.
Happy rendering,
Your OTOY Team
OctaneRender 2022.1 for Houdini beta build 2022.1.0.0 XB1
Moderator: juanjgon
- james_conkle
- Posts: 162
- Joined: Sun Oct 27, 2019 10:28 pm
- Location: Brooklyn, NY
- Contact:
Thanks, Juanjgon! Very excited about this. 

Octane C4D Plugin 2021.1 / C4D R25.015
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
UNIT 0: 2080ti / 6700K / 64GB / 500w
UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
UNIT 2: 5500M / 9980HK / 32GB / 95w
RNDR Artist Calculator
- andrewprousalis
- Posts: 34
- Joined: Wed Oct 21, 2015 3:44 am
Is there a trick to getting Octane to show up in Solaris?
viewforum.php?f=140andrewprousalis wrote:Is there a trick to getting Octane to show up in Solaris?
-Juanjo
- snakeboxmedia
- Posts: 140
- Joined: Wed Jul 11, 2018 1:09 pm
Can anyone confirm that the volume caustics indeed does work in the houdini plugin? I have seen a number of examples from stand alone where caustics are shown nicely with coloured light streaks in a fog, but I cannot for the life of me get that working in the houdini build.
Using the new standard volume shader and spectron lights.
volume works, lights works, caustics (refractive) works, but no volume caustics?
an example would be the screen fog streaks here by Rohan (using stand alone)
https://twitter.com/RohanCreates/status ... 9315449857
would love for someone to recreate this in houdini, I'm hoping I'm just missing something?
Using the new standard volume shader and spectron lights.
volume works, lights works, caustics (refractive) works, but no volume caustics?
an example would be the screen fog streaks here by Rohan (using stand alone)
https://twitter.com/RohanCreates/status ... 9315449857
would love for someone to recreate this in houdini, I'm hoping I'm just missing something?
Rendering Volume objects crashes Houdini(H19.0.622) without an error message.
- Attachments
-
- volumeTest.zip
- (63.35 KiB) Downloaded 122 times
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D