Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022

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GXGsynth
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aoktar wrote:
Meet wrote:A question, will mesh to fog volume feature be available in C4D?
Not able to find this in the current build
mesh to volume c4d.PNG
It's a different form what we have actually. See picture, you can use volume mesher as you can see. It's here since a long time.
is it possible to use Emission with the Fog Volume/Voxel method? I've not been able to get it to work with the Volume Builder alone, only by using Volume Mesher and then applying a material with a Volume Medium, which makes the whole process much slower
Meet
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In the new standard surface material, certain pins like anisotropy "rotation" and "extra roughness" do no exist where we can add a node, I enabled all pins and was not able to find them.
extra pins.PNG
extra pins.PNG (19.38 KiB) Viewed 2687 times
Edit1 - Thin film layer in the standard surface material doesn't seem to be working too
Last edited by Meet on Tue May 24, 2022 5:01 am, edited 1 time in total.
Meet
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aoktar wrote: It's a different form what we have actually. See picture, you can use volume mesher as you can see. It's here since a long time.
Yeah I am aware of this, I was asking as this mesh to volume seems faster? It's slow in C4D using the volume builder.

Additionally, I am not able to use the new standard volume node with the volume builder, how would one go about this?
m2001
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Nice release. Seems more stable. thx!
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aoktar
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anklove wrote:Hello Aoktar. Is there any chance of supporting multiple UV sets soon?
Not actually
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aoktar
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Meet wrote:I have a VDB with color info, the color info seems to be loading fine in standalone using the standard volume node
Cd Standalone.PNG
However the same implementation doesn't work in C4D
color vdb c4d.PNG
attaching the files.
Usage for this channel type that's requiring some revisions on plugin side. I will do it.
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Meet
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aoktar wrote: Usage for this channel type that's requiring some revisions on plugin side. I will do it.
Thank you.
Can you verify if there is issue with other two things I posted, anisotropy rotation and extra roughness pins in the new standard surface material and iridescence not working in the new standard surface material ?
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aoktar
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Meet wrote:In the new standard surface material, certain pins like anisotropy "rotation" and "extra roughness" do no exist where we can add a node, I enabled all pins and was not able to find them.
extra pins.PNG
Edit1 - Thin film layer in the standard surface material doesn't seem to be working too
These are missing parts on parameter registration for the node. I'm adding these. Please post if you see something missing else of these.
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Meet
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Not able to view cryptomatte in viewport. Works fine in octane 2021. Doesn't work in 2022 XB1.
vlc_WFENhVuPhR.png
explorer_GdsjlSdlnz.mp4
(220.44 KiB) Downloaded 2337 times
Ryzen 9 5900x | 64GB RAM | 1x RTX 3090
Blender | C4D | Standalone
Win 10
GXGsynth
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I've been having issues when switching between projects in C4D where the Live Viewer gets stuck and won't update until I restart C4D
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