is it possible to use Emission with the Fog Volume/Voxel method? I've not been able to get it to work with the Volume Builder alone, only by using Volume Mesher and then applying a material with a Volume Medium, which makes the whole process much sloweraoktar wrote:It's a different form what we have actually. See picture, you can use volume mesher as you can see. It's here since a long time.Meet wrote:A question, will mesh to fog volume feature be available in C4D?
Not able to find this in the current build
Cinema4D version 2022.1-XB1-(R3) (Experimental) 02.06.2022
Moderators: ChrisHekman, aoktar
In the new standard surface material, certain pins like anisotropy "rotation" and "extra roughness" do no exist where we can add a node, I enabled all pins and was not able to find them.
Edit1 - Thin film layer in the standard surface material doesn't seem to be working too
Last edited by Meet on Tue May 24, 2022 5:01 am, edited 1 time in total.
Yeah I am aware of this, I was asking as this mesh to volume seems faster? It's slow in C4D using the volume builder.aoktar wrote: It's a different form what we have actually. See picture, you can use volume mesher as you can see. It's here since a long time.
Additionally, I am not able to use the new standard volume node with the volume builder, how would one go about this?
Not actuallyanklove wrote:Hello Aoktar. Is there any chance of supporting multiple UV sets soon?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Usage for this channel type that's requiring some revisions on plugin side. I will do it.Meet wrote:I have a VDB with color info, the color info seems to be loading fine in standalone using the standard volume node
However the same implementation doesn't work in C4D
attaching the files.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thank you.aoktar wrote: Usage for this channel type that's requiring some revisions on plugin side. I will do it.
Can you verify if there is issue with other two things I posted, anisotropy rotation and extra roughness pins in the new standard surface material and iridescence not working in the new standard surface material ?
These are missing parts on parameter registration for the node. I'm adding these. Please post if you see something missing else of these.Meet wrote:In the new standard surface material, certain pins like anisotropy "rotation" and "extra roughness" do no exist where we can add a node, I enabled all pins and was not able to find them.Edit1 - Thin film layer in the standard surface material doesn't seem to be working too
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw