Beta 2.2 RC1: SoftImage XSI plugin testing thread

Autodesk Softimage XSI (Developed by Face)
adrencg
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I remember seeing something about someone getting strands to render in Octane(can't find it now). But is that just instanced objects with strands, or can it render the actual strand geometry?
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face
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Use a instance shape as geometry input.
The result isn´t perfect but better than the Softimage one, when you render instance geometry as strands in MentalRay...

face
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face
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Some good news with the export speed I think ;)

Here are some results...

Test with a 1.000.000 triangle sphere.
Export from Softimage.
Old:
untextured ~35 sec.
textured ~40 sec.

New:
untextured 16.6 sec.
textured 22.8 sec.

Import in Octane:
untextured 22sec + 15sec voxelizing.
textured 33sec + 17sec voxelizing.

Test with 50.000 cubes.
Old export from Softimage, ~79sec.
New export from Softimage, 22sec.

Import in Octane, 20sec + 5sec voxelizing.

Have found that the most time is spent in the conversation from values to strings.
Without the conversation, i can export in the half time, without any values ;)
Have also found, that many small objects needs more time as one big object.
Also a multithreaded version make no sense on many small objects, maybe on a big one...

In the link, that are postet from jamnique, Silo uses << endl to begin a new line. The programmer uses \n to make the same and save with that the time.
I don´t use it, so the time i saved with stdio to iostreams is nearby 0...

He has an exporttime from 1.3-1.4 sec on Silo with a 50k poly mesh, i don´t know if quads or tris.
I have 0.8 - 0.9 with 100k tris ;)

For PointClouds, I write for every point a new mesh. if I make one mesh, it should be faster, will test it now ;)

face
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face
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Ok...
Test 83.333 textured cubes ~1mio tris, they are ever textured.
Export time is now 25sec. 2sec more that a textured sphere with 1mio tris.

I think thats ok...

face
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adrencg
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I think transfer time is the big killer now for animation. It's great that you're making progress with it. I can't tell you how frustrating it is to know that Octane is rendering 300 frames of animation at 1 minute per frame, but it crunches for 4 minutes before it even starts rendering.
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jamnique
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Wow great news! It means my rendertimes will go down twice :P Thanks!
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adrencg
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Face, do you have a preview version of the XSI plugin with the new conversion speeds, or is it coming soon?
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PeterCGS
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Wow! Great speed increases :) I do animations with 30.000+ spheres.. Takes forever to export... Cross my finger for a updated plug-in pretty soon :)
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face
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Coming soon with lights as geo export...

face
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PeterCGS
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Sweet! :)

Does the import go faster aswell? (Couldn't make out what was new/old import times from your previous post)... Im at 90+ seconds on export now:(
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