Link object motion to texture transform?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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GOTHACOM
Licensed Customer
Posts: 22
Joined: Wed Feb 07, 2018 3:11 pm

Hello,
I'm wondering if it's possible to control the transformations of an Octane procedural texture with the motion of an external object?
I tried to add a standalone Texture Locator and use the embedded Octane Projection with the procedural, but I get an error:
Tried to access null node pin
Tried to access null item
Tried to access attribute via invalid ID A_VALUE (185)
We can't evaluate items of a different version (version 0)!
Is there an alternative way to do that?

Thanks.

Regards.

G
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funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

It looks like Modo texture locators only work for Octane image nodes.

The modo plugin allows you to connect modo channels to Octane channels using the method described here:
https://docs.otoy.com/ModoH/ModoPluginM ... annels.htm

I have attached a file showing you how I'd control an Octane node from a modo item (locator). You can move/rotate/scale the locator, and this will update the noise node.
Attachments
octane_procedural_external_control.7z
(11.17 KiB) Downloaded 100 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
GOTHACOM
Licensed Customer
Posts: 22
Joined: Wed Feb 07, 2018 3:11 pm

Thanks man, my bad I haven't thought to expose floating input channels in the schematic... I wasn't aware it was possible at all.

Thank you very much!

G
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