How do i render Tracer object with C4D hair shader controls?
Moderators: ChrisHekman, aoktar
what i want to do is taper the start and end of each path/spline generated by the tracer object. I can use the Octane object tag and turn on "render as hair" and use an octane shader but the Octane hair tag doesn't give a graph to control hair thickness along the length of the curves. The c4d hair shader offers this thickness control but doesn't seem to work on a tracer object, only a hair generator. is there a way to set this up in octane?
Rod
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maybe not obvious is that i want to avoid setting up a sweep for memory consumption. it brings the system to a crawl.
I'd love to control the sweep size along the paths at rendertime using the tracer object.
I'd love to control the sweep size along the paths at rendertime using the tracer object.
Rod
Asus P6T Deluxe V2
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Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
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OCZ Vertex Turbo 120 GB Sata II SSD
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With this method you can just define root/tip thinkness. You can use to generate it as hairs and render. It will directly render the hairs without using object tag method.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Octane's object tag allows root/tip thickness yes. but it doesn't allow more control to allow a thin root, fat body, thin tip.
like this image. the C4D hair shader allows this for the hair generator and Octane will render it. but I can't apply that hair shader to a tracer object. it doesn't seem to work.
so...I'm wondering if there's another way to get this control.
like this image. the C4D hair shader allows this for the hair generator and Octane will render it. but I can't apply that hair shader to a tracer object. it doesn't seem to work.
so...I'm wondering if there's another way to get this control.
Rod
Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
BFG GTX 285 OCX
CPU cooling - Noctua NH-U12P SE2
OCZ Vertex Turbo 120 GB Sata II SSD
Windows 7 Ultimate 64bit
Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
BFG GTX 285 OCX
CPU cooling - Noctua NH-U12P SE2
OCZ Vertex Turbo 120 GB Sata II SSD
Windows 7 Ultimate 64bit
the idea came from seeing this control in Redshift. Rendertime splines is the only way to handle this efficiently with many particles
Rod
Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
BFG GTX 285 OCX
CPU cooling - Noctua NH-U12P SE2
OCZ Vertex Turbo 120 GB Sata II SSD
Windows 7 Ultimate 64bit
Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
BFG GTX 285 OCX
CPU cooling - Noctua NH-U12P SE2
OCZ Vertex Turbo 120 GB Sata II SSD
Windows 7 Ultimate 64bit
I'll add something like that if there's not really a way to convert tracer data to hairsrodney71 wrote:the idea came from seeing this control in Redshift. Rendertime splines is the only way to handle this efficiently with many particles
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
that sounds amazing and i can't wait to test that out. thanks for commenting
Rod
Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
BFG GTX 285 OCX
CPU cooling - Noctua NH-U12P SE2
OCZ Vertex Turbo 120 GB Sata II SSD
Windows 7 Ultimate 64bit
Asus P6T Deluxe V2
Intel core i7 920 (2.66 GHz quadcore)
12 gig RAM Kingston HyperX
BFG GTX 285 OCX
CPU cooling - Noctua NH-U12P SE2
OCZ Vertex Turbo 120 GB Sata II SSD
Windows 7 Ultimate 64bit