I'm comparing renders with post processing turned on in the Octane Camera tag, and it seems when Render region is enabled, the bloom etc is calculated on that crop, not the full camera view.
So if you compere a full render at 1000x1000px, versus a crop of 100x100 and overlay them, the tones are slightly off.
Is there a way to remedy this?
The reason being I need to make an amendment to one small part of the render. And rather than leave another overnight I'd just like to get the amended crop and overlay in AE
Render region and post processing
Moderators: ChrisHekman, aoktar
To illustrate what I'm trying to do here is the method via Standard render: https://youtu.be/eHxg9rbwRaQ
Hi,
yes, Post Effect is stupid, but it is also very fast to be calculated.
So you should need to have the original render with separated Post Effect pass, do the render region correction without Post Effect, then render a full frame buffer take with only Post Effect active, and low sampling, to correct the original one.
32/64 sampling should be enough for a good Post Effect pass.
ciao,
Beppe
yes, Post Effect is stupid, but it is also very fast to be calculated.
So you should need to have the original render with separated Post Effect pass, do the render region correction without Post Effect, then render a full frame buffer take with only Post Effect active, and low sampling, to correct the original one.
32/64 sampling should be enough for a good Post Effect pass.
ciao,
Beppe
Wow ok, thanks for confirming!bepeg4d wrote:Hi,
yes, Post Effect is stupid, but it is also very fast to be calculated.
So you should need to have the original render with separated Post Effect pass, do the render region correction without Post Effect, then render a full frame buffer take with only Post Effect active, and low sampling, to correct the original one.
32/64 sampling should be enough for a good Post Effect pass.
ciao,
Beppe