So I tried using a Diffuse material instead of a universal material, with the same result: I have set the albedo to black (also tried greyscale 0) and the transmission to white (and tried transmission 1).bepeg4d wrote:Can you share a screenshot of Random Walk node?
Universal material is tricky, since it depends on which channels/pins you are using.
If Albedo is not Black, you should set the Transmission to Diffuse.
ciao,
Beppe
Here is the node setup: