Cinema4D version 2021.1.4-(R4) (Stable 2021) 21.04.2022

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SSmolak
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To be more precise I mean these settings :
c4d_nav.jpg
c4d_nav.jpg (7.87 KiB) Viewed 2638 times
which are my default in C4D viewports that works near the same in Octane LV before you introduced new camera behavior. At the moment it looks like they are reduced by 50% and panning, moving front-back is very slow especially in larger areas in LV.
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BCres
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Noticed that the new LV window for R3 still displays R2 even after closing and reopening from the Octane menu. No big deal, just thought I'd mention it.
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aoktar
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BCres wrote:Noticed that the new LV window for R3 still displays R2 even after closing and reopening from the Octane menu. No big deal, just thought I'd mention it.
I've replaced it with fixed builds. Thanks!
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BCres
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Thank you, Ahmet. Really appreciate all you do for us.
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SSmolak
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Please see how incredible slow is camera movement in LV now. How many times I must push mouse or tablet pen left and right to simple zoom in/out view ! In the middle of attached video is camera movement using C4D perspective viewport. Please make option to use previous LV camera movement behavior.
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aoktar
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SSmolak wrote:Please see how incredible slow is camera movement in LV now. How many times I must push mouse or tablet pen left and right to simple zoom in/out view ! In the middle of attached video is camera movement using C4D perspective viewport. Please make option to use previous LV camera movement behavior.
Formulation of navigation has changed completely. Revert back is not possible of course, but send your scene. Probably my mouse is much more sensitive than yours. Zoom/pan is now sensitive to hit distance.
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SSmolak
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aoktar wrote:
SSmolak wrote:Please see how incredible slow is camera movement in LV now. How many times I must push mouse or tablet pen left and right to simple zoom in/out view ! In the middle of attached video is camera movement using C4D perspective viewport. Please make option to use previous LV camera movement behavior.
Formulation of navigation has changed completely. Revert back is not possible of course, but send your scene. Probably my mouse is much more sensitive than yours. Zoom/pan is now sensitive to hit distance.
But why standard C4D viewport navigation works fine as always ? I think that Octane should minmic default C4D behavior exactly as it was in previous versions and in Octane Standalone. Also I have the same bad behavior using Wacom Tablet Pen. All works fine in C4D viewports, Photoshop and all other software.
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aoktar
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SSmolak wrote: But why standard C4D viewport navigation works fine as always ? I think that Octane should minmic default C4D behavior exactly as it was in previous versions and in Octane Standalone. Also I have the same bad behavior using Wacom Tablet Pen. All works fine in C4D viewports, Photoshop and all other software.
I'm writing all functionality by hand. There's nothing to use from C4D. It's just some math with several parameters.
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SSmolak
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aoktar wrote:
SSmolak wrote: But why standard C4D viewport navigation works fine as always ? I think that Octane should minmic default C4D behavior exactly as it was in previous versions and in Octane Standalone. Also I have the same bad behavior using Wacom Tablet Pen. All works fine in C4D viewports, Photoshop and all other software.
I'm writing all functionality by hand. There's nothing to use from C4D. It's just some math with several parameters.
Users with Hi-Res devices will have problems. Actually device sensitivity works different - more DPI -> more slowly but more precise movement. This must be sometimes compensate in software.
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aoktar
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SSmolak wrote: Users with Hi-Res devices will have problems. Actually device sensitivity works different - more DPI -> more slowly but more precise movement. This must be sometimes compensate in software.
Of course I know the tech. There's just some parameter adjustment need for matching the viewport speed. Input device translation is supplied by C4D SDK.
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