I see.
Nothing inside the categories too...I've report to Paul the issue,
Thank you, Beppe
LiveDB - Procedural Textures not downloading
Moderators: ChrisHekman, aoktar
Hi Beppe,
I need to use this Voronoi Osl texture (it's a Voronoi texture with a fill). The tile pattern has the Voronoi pattern but without fill; the cell noise has the fill but not the Voronoi pattern with gaps: I'm sure it could be possible to modify some osl to obtain this...
I know you're magic with Osl, could you help me please with this?
Thanks a lot,
Roy
I need to use this Voronoi Osl texture (it's a Voronoi texture with a fill). The tile pattern has the Voronoi pattern but without fill; the cell noise has the fill but not the Voronoi pattern with gaps: I'm sure it could be possible to modify some osl to obtain this...
I know you're magic with Osl, could you help me please with this?
Thanks a lot,
Roy
You can do something similar with Cinema 4D Noise node, with a mix of Cell Voronoi, and Voronoi 3 for lines:
ciao,
Beppe
Here is the .orbx version:
Adjust the High Clip value in Voronoi 3 to define the line thickness, and try to set the Gradient to Constant, for a precise coloring mode.
ciao,
Beppe
Hi Beppe!
Thank you so much for your reply!
There are two Lil issues.
The first is that because of the blur of your Voronoi texture (that is not controllable), I have a blurry result too.
The second is that I need to put one distorted UV projection to have irregular edges on the stones, but there isn't a projection input.
The top could be to create a unique OSL texture with no blurry edges (or with controllable blurry edges), with fills and a projection input node. Basically, the "tile pattern" octane native OSL, but with random colour fills. You're so close, do you think it could be possible?
Thanks a lot,
Roy
Thank you so much for your reply!
There are two Lil issues.
The first is that because of the blur of your Voronoi texture (that is not controllable), I have a blurry result too.
The second is that I need to put one distorted UV projection to have irregular edges on the stones, but there isn't a projection input.
The top could be to create a unique OSL texture with no blurry edges (or with controllable blurry edges), with fills and a projection input node. Basically, the "tile pattern" octane native OSL, but with random colour fills. You're so close, do you think it could be possible?
Thanks a lot,
Roy
Ok, try with this other version, it has both UV Transform and Projection nodes, and a Clamp node to control the thickness/blurriness:
Beppe
ciao,
Beppe