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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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A.Lopez
Licensed Customer
Posts: 60
Joined: Fri Jan 21, 2022 4:20 pm

I see.
Nothing inside the categories too...I've report to Paul the issue,
Thank you, Beppe
A.Lopez
Licensed Customer
Posts: 60
Joined: Fri Jan 21, 2022 4:20 pm

Hi Beppe,
I need to use this Voronoi Osl texture (it's a Voronoi texture with a fill). The tile pattern has the Voronoi pattern but without fill; the cell noise has the fill but not the Voronoi pattern with gaps: I'm sure it could be possible to modify some osl to obtain this...
I know you're magic with Osl, could you help me please with this?
Thanks a lot,
Roy
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node-generators-voronoi-img.jpg
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bepeg4d
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Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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You can do something similar with Cinema 4D Noise node, with a mix of Cell Voronoi, and Voronoi 3 for lines:
2AC79631-15CE-4E2D-9073-E666EA0FE414.jpeg
Here is the .orbx version:
DF986E0E-40EA-4C96-B5E7-C52E51434C06.jpeg
VoronoiPavement.orbx
(470.2 KiB) Downloaded 88 times
Adjust the High Clip value in Voronoi 3 to define the line thickness, and try to set the Gradient to Constant, for a precise coloring mode.

ciao,
Beppe
A.Lopez
Licensed Customer
Posts: 60
Joined: Fri Jan 21, 2022 4:20 pm

Hi Beppe!
Thank you so much for your reply!
There are two Lil issues.
The first is that because of the blur of your Voronoi texture (that is not controllable), I have a blurry result too.
The second is that I need to put one distorted UV projection to have irregular edges on the stones, but there isn't a projection input.
The top could be to create a unique OSL texture with no blurry edges (or with controllable blurry edges), with fills and a projection input node. Basically, the "tile pattern" octane native OSL, but with random colour fills. You're so close, do you think it could be possible?
Thanks a lot,
Roy
Attachments
voronoi pavement 00.png
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bepeg4d
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Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Ok, try with this other version, it has both UV Transform and Projection nodes, and a Clamp node to control the thickness/blurriness:
CF19F653-A723-42F3-A74E-BD1EFFCB338E.jpeg
VoronoiPavement2.orbx
(454.76 KiB) Downloaded 84 times
ciao,
Beppe
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