Unfortunately the Live Viewer is also using the Center Mode. Is it possible to add a Cursor Mode for the Live Viewer? Would be so great.

Moderators: ChrisHekman, aoktar
I've fixed that for next build.fLuppster wrote:Yep. Would be nice to have a curser mode like in the viewport.
What kind of unvisibility are you talking about?SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Every type - by Octane object tag or material opacity 0% - this object is still visible to LV in the terms of navigation. If this object is a big invisible plate ( only for reflections ) between object and camera - there is no way to navigation because LV cursor mode is driven by this unvisible object on the front of camera.aoktar wrote:What kind of unvisibility are you talking about?SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Check thisaoktar wrote:I've fixed that for next build.fLuppster wrote:Yep. Would be nice to have a curser mode like in the viewport.
it's not unvisible to picker alghoritms. First hit point is still on nearest triangle. Only way is to check the picked face's material and see if there's a simple opacity input with %0. But it will work for some simple cases, not for textured inputs.SSmolak wrote:Every type - by Octane object tag or material opacity 0% - this object is still visible to LV in the terms of navigation. If this object is a big invisible plate ( only for reflections ) between object and camera - there is no way to navigation because LV cursor mode is driven by this unvisible object on the front of camera.aoktar wrote:What kind of unvisibility are you talking about?SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.