Live Viewer Navigation: Cursor Mode

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fLuppster
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So in Cinema 4D there are various modes for navigating in the viewport (image attached). For me Center Mode doesn't make too much sense. Since it always rotates around the center of the viewport, it is hard to navigate very precisely. I love the Curser Mode where the center of the rotation is always the point where your cursor is at.

Unfortunately the Live Viewer is also using the Center Mode. Is it possible to add a Cursor Mode for the Live Viewer? Would be so great. :)
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Cursor Mode.jpg
Cursor Mode.jpg (55.87 KiB) Viewed 2547 times
OlyDarko
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Definitely a "must have"! This would be so much easier to navigate. <3
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aoktar
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It's working on cursor mode actually. But seems like not working well for most cases
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fLuppster
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Yep. Would be nice to have a curser mode like in the viewport.
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aoktar
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fLuppster wrote:Yep. Would be nice to have a curser mode like in the viewport.
I've fixed that for next build.
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SSmolak
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Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Architectural Visualizations http://www.archviz-4d.studio
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aoktar
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SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
What kind of unvisibility are you talking about?
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SSmolak
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aoktar wrote:
SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
What kind of unvisibility are you talking about?
Every type - by Octane object tag or material opacity 0% - this object is still visible to LV in the terms of navigation. If this object is a big invisible plate ( only for reflections ) between object and camera - there is no way to navigation because LV cursor mode is driven by this unvisible object on the front of camera.
Architectural Visualizations http://www.archviz-4d.studio
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aoktar
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aoktar wrote:
fLuppster wrote:Yep. Would be nice to have a curser mode like in the viewport.
I've fixed that for next build.
Check this
viewtopic.php?f=85&t=79494
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aoktar
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SSmolak wrote:
aoktar wrote:
SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
What kind of unvisibility are you talking about?
Every type - by Octane object tag or material opacity 0% - this object is still visible to LV in the terms of navigation. If this object is a big invisible plate ( only for reflections ) between object and camera - there is no way to navigation because LV cursor mode is driven by this unvisible object on the front of camera.
it's not unvisible to picker alghoritms. First hit point is still on nearest triangle. Only way is to check the picked face's material and see if there's a simple opacity input with %0. But it will work for some simple cases, not for textured inputs.
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