Unfortunately the Live Viewer is also using the Center Mode. Is it possible to add a Cursor Mode for the Live Viewer? Would be so great.
Live Viewer Navigation: Cursor Mode
Moderators: ChrisHekman, aoktar
So in Cinema 4D there are various modes for navigating in the viewport (image attached). For me Center Mode doesn't make too much sense. Since it always rotates around the center of the viewport, it is hard to navigate very precisely. I love the Curser Mode where the center of the rotation is always the point where your cursor is at.
Unfortunately the Live Viewer is also using the Center Mode. Is it possible to add a Cursor Mode for the Live Viewer? Would be so great.
Unfortunately the Live Viewer is also using the Center Mode. Is it possible to add a Cursor Mode for the Live Viewer? Would be so great.
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- Cursor Mode.jpg (55.87 KiB) Viewed 2844 times
It's working on cursor mode actually. But seems like not working well for most cases
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I've fixed that for next build.fLuppster wrote:Yep. Would be nice to have a curser mode like in the viewport.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Architectural Visualizations http://www.archviz-4d.studio
What kind of unvisibility are you talking about?SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Every type - by Octane object tag or material opacity 0% - this object is still visible to LV in the terms of navigation. If this object is a big invisible plate ( only for reflections ) between object and camera - there is no way to navigation because LV cursor mode is driven by this unvisible object on the front of camera.aoktar wrote:What kind of unvisibility are you talking about?SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Architectural Visualizations http://www.archviz-4d.studio
Check thisaoktar wrote:I've fixed that for next build.fLuppster wrote:Yep. Would be nice to have a curser mode like in the viewport.
viewtopic.php?f=85&t=79494
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
it's not unvisible to picker alghoritms. First hit point is still on nearest triangle. Only way is to check the picked face's material and see if there's a simple opacity input with %0. But it will work for some simple cases, not for textured inputs.SSmolak wrote:Every type - by Octane object tag or material opacity 0% - this object is still visible to LV in the terms of navigation. If this object is a big invisible plate ( only for reflections ) between object and camera - there is no way to navigation because LV cursor mode is driven by this unvisible object on the front of camera.aoktar wrote:What kind of unvisibility are you talking about?SSmolak wrote:Is there way to avoid such badly situation where we have object invisible to camera but it is still visible to LV navigation system ? If this object is placed in front of camera there is no way to propely navigation.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw

