Hi all,
it's possible to avoid the repetition of the pillars map without remapping every single pillar?
thanks,
Roy
random texture position
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Hi Beppe!
I write in English so it could be useful for all, of course.
About the first link, I've understood I need to have one object subdivided into more objects (but I'm not sure to have well understood...). Anyway is not my case.
About the second link and your OSL, it's GREAT! I'm already using it when I've instanced the same object. But in the pillar case, they are not instances of the same objects but they are all different objects. There is a way to have a random texture position for them too?
Thanks!
Roy
I write in English so it could be useful for all, of course.
About the first link, I've understood I need to have one object subdivided into more objects (but I'm not sure to have well understood...). Anyway is not my case.
About the second link and your OSL, it's GREAT! I'm already using it when I've instanced the same object. But in the pillar case, they are not instances of the same objects but they are all different objects. There is a way to have a random texture position for them too?
Thanks!
Roy
Ciao Roy,
yes there is, if you look at the latest example in the second link, basically you need to assign different Instance ID numbers to your objects: download/file.php?id=73220
ciao,
Beppe
yes there is, if you look at the latest example in the second link, basically you need to assign different Instance ID numbers to your objects: download/file.php?id=73220
ciao,
Beppe
Oops, never tried octane with Rhino
Basically you need to reach the Object Layer node connected to Geometry node, try to have a look at Geometry Live Update:
https://docs.otoy.com/RhinoH/RhinoPlugi ... tryTab.htm
ciao,
Beppe
Basically you need to reach the Object Layer node connected to Geometry node, try to have a look at Geometry Live Update:
https://docs.otoy.com/RhinoH/RhinoPlugi ... tryTab.htm
ciao,
Beppe

