Regular Displacements don't work ?

Hydra Solaris
Post Reply
Creative_Sheep
Licensed Customer
Posts: 113
Joined: Sat Oct 06, 2018 10:42 pm

Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Thanks Creative_sheep,

We are able to replicate this and reported it to our developer.
Strangely, the nodes were connected correctly when we enable the Show Octane window (Standalone node editor).

cheers
Kind Regards

bk3d
Creative_Sheep
Licensed Customer
Posts: 113
Joined: Sat Oct 06, 2018 10:42 pm

BK wrote:
Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Thanks Creative_sheep,

We are able to replicate this and reported it to our developer.
Strangely, the nodes were connected correctly when we enable the Show Octane window (Standalone node editor).

cheers
I hope this bug can be resolved soon.
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Hi Creative_Sheep,

We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.

cheers
Kind Regards

bk3d
Creative_Sheep
Licensed Customer
Posts: 113
Joined: Sat Oct 06, 2018 10:42 pm

BK wrote:
Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Hi Creative_Sheep,

We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.

cheers
vertex displacements don't need UV but regular displacements require UV, interesting !
BK
OctaneRender Team
Posts: 1437
Joined: Mon Oct 31, 2016 7:54 pm

Creative_Sheep wrote:
BK wrote:
Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Hi Creative_Sheep,

We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.

cheers
vertex displacements don't need UV but regular displacements require UV, interesting !
yeah, as a render engine we expect every mesh includes UV info for the texture displacement.
Just tested using an SOP node> Mesh> UVunrapped worked fine as well!


cheers
Kind Regards

bk3d
Post Reply

Return to “Hydra Solaris”