Regular Displacements don't work ?
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
Thanks Creative_sheep,Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
We are able to replicate this and reported it to our developer.
Strangely, the nodes were connected correctly when we enable the Show Octane window (Standalone node editor).
cheers
Kind Regards
bk3d
bk3d
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
I hope this bug can be resolved soon.BK wrote:Thanks Creative_sheep,Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
We are able to replicate this and reported it to our developer.
Strangely, the nodes were connected correctly when we enable the Show Octane window (Standalone node editor).
cheers
Hi Creative_Sheep,Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.
cheers
Kind Regards
bk3d
bk3d
- Creative_Sheep
- Posts: 113
- Joined: Sat Oct 06, 2018 10:42 pm
vertex displacements don't need UV but regular displacements require UV, interesting !BK wrote:Hi Creative_Sheep,Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.
cheers
yeah, as a render engine we expect every mesh includes UV info for the texture displacement.Creative_Sheep wrote:vertex displacements don't need UV but regular displacements require UV, interesting !BK wrote:Hi Creative_Sheep,Creative_Sheep wrote:Vertex Displacements work in Solaris, not; regular Displacements (Octane 2021.1.3.0). I have a procedural plugged into a ToolBakedImage node then that node is plugged into the regular displacement vop node but the mesh doesn't displace ?
We can confirm the Octane texture displacement will not work if the primitive meshes in Solaris do not have UV values.
Please make sure the mesh is UV mapped/Unwrapped.
cheers
Just tested using an SOP node> Mesh> UVunrapped worked fine as well!
cheers
Kind Regards
bk3d
bk3d