I'm trying to recreate the scatter process for pyro volumes, I've done it in Arnold, is there a way to bind temperature, density, scatter in an octane shader ?
Thanks
Scatter in volume shader
Moderator: juanjgon
- davidyannick_1
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- Location: France
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- davidyannick_1
- Posts: 166
- Joined: Tue Apr 28, 2020 7:20 am
- Location: France
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The graph is very heavy but for instance here I need to bind the scatter field in the shader (here in arnold) is it possible in octane shader ?juanjgon wrote:Perhaps you could attach an example scene and some screengrabs about what you are trying to do. This could help to figure out how to render this volume.
-Juanjo
I'm not sure, to be honest. These are the link to the volume medium docs, in case it could help:
https://docs.otoy.com/StandaloneH_STA/S ... ediums.htm
https://docs.otoy.com/HoudiniH/HoudiniP ... Volume.htm
https://docs.otoy.com/HoudiniH/HoudiniP ... 20Ramp.htm
Thanks,
-Juanjo
https://docs.otoy.com/StandaloneH_STA/S ... ediums.htm
https://docs.otoy.com/HoudiniH/HoudiniP ... Volume.htm
https://docs.otoy.com/HoudiniH/HoudiniP ... 20Ramp.htm
Thanks,
-Juanjo
- davidyannick_1
- Posts: 166
- Joined: Tue Apr 28, 2020 7:20 am
- Location: France
- Contact:
ok thanks gonna check thisjuanjgon wrote:I'm not sure, to be honest. These are the link to the volume medium docs, in case it could help:
https://docs.otoy.com/StandaloneH_STA/S ... ediums.htm
https://docs.otoy.com/HoudiniH/HoudiniP ... Volume.htm
https://docs.otoy.com/HoudiniH/HoudiniP ... 20Ramp.htm
Thanks,
-Juanjo
