Specular material behavior

Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Post Reply
User avatar
Sorel
Licensed Customer
Posts: 264
Joined: Tue Feb 25, 2014 5:22 pm

So I was working on making a hair shader and decided to experiment with the specular material. However I noticed that it creates some very bright highlights that remain even when I turn the reflectivity to 0. Is this intended? Is there a way around it? The hair is flat planes that use alpha maps by the way, not strand/fiber based.
Attachments
Bright highlights with specular material setup
Bright highlights with specular material setup
Bright highlights remain when reflections turned down to 0
Bright highlights remain when reflections turned down to 0
User avatar
galleon27
Licensed Customer
Posts: 299
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

elsksa wrote:Hi Sorel,

There are various ways to tackle hair-shading in Octane and depending on that, a rougher result can be achieved.

Here is a previous test I did on an older version of Octane (scene originally created from martimoo's groom for an Octane-dev feedback):
hair_demo_elsksa.gif
The important part is the two available modes: Albedo and Melanin + Pheomelanin. I am using the latter (as the case in my gif) and rarely the former.
Albedo, Melanin + Pheomelanin(Hair Shader) works only on Stand-based Hair and not Hair cards.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
User avatar
galleon27
Licensed Customer
Posts: 299
Joined: Wed Jul 15, 2015 11:55 am
Location: Serbia
Contact:

I would avoid using Specular Material for Hair since the "very bright highlights" are most likely refractions. Can't really know for sure since i also don't use Hair Cards. Specular Materials are used for glass, liquids, etc.
Use Universal Material instead.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D
User avatar
Sorel
Licensed Customer
Posts: 264
Joined: Tue Feb 25, 2014 5:22 pm

galleon27 wrote:I would avoid using Specular Material for Hair since the "very bright highlights" are most likely refractions. Can't really know for sure since i also don't use Hair Cards. Specular Materials are used for glass, liquids, etc.
Use Universal Material instead.
I started doing this and using the thin wall (diffuse) option and the results are satisfactory. :D
Post Reply

Return to “General Discussion”