Hey guys
Need some help here.
I exported a Persp cam from Maya as an ABC
Aperture and aperture edge is at Zero
But the image has a slight blur to it.
When I use the standanlone focus picker it is sharper.
Any ideas.
On a complicated and simple scene.
Trying to get this rendered out so any help would be appreciated.
Help Camera ABC Export Blurry
Moderator: JimStar
Hi Peter,p3taotoy wrote:Hey guys
Need some help here.
I exported a Persp cam from Maya as an ABC
Aperture and aperture edge is at Zero
But the image has a slight blur to it.
When I use the standanlone focus picker it is sharper.
Any ideas.
On a complicated and simple scene.
Trying to get this rendered out so any help would be appreciated.
Thank you for the post.
Just wondering if it may be related to *Auto Focus* enabled or Maya Unit conversion in OFM!
Would you please PM the scene for us to look at?
Cheers
Kind Regards
bk3d
bk3d
- p3taotoy
- Posts: 190
- Joined: Sat Nov 24, 2018 1:06 am
- Location: Washinghton, USA and Waikanae, New Zealand
- Contact:
Im stumped
In Maya al my Apeture Setttings are at zero and my motion blur settings are at zero
I export the ABC Cam and in my Stanadalone Render Target my Animation settings have motion blur at 0%
But if I hook a thin lens camera up and use the focus picker it is sharer than the ABC Cam
(They are not the exact same position... as the thin lens is just estimated... it has some apeture on it but it is much crisper)
HELP... any ideas
Thanks
Peter
In Maya al my Apeture Setttings are at zero and my motion blur settings are at zero
I export the ABC Cam and in my Stanadalone Render Target my Animation settings have motion blur at 0%
But if I hook a thin lens camera up and use the focus picker it is sharer than the ABC Cam
(They are not the exact same position... as the thin lens is just estimated... it has some apeture on it but it is much crisper)
HELP... any ideas
Thanks
Peter
- p3taotoy
- Posts: 190
- Joined: Sat Nov 24, 2018 1:06 am
- Location: Washinghton, USA and Waikanae, New Zealand
- Contact:
OK it seems the focus picker is overriding the camera in some way.
If I pick a any frames focus then go to a different frame it keeps the focus pick from the last frame "picked"
Shouldn't the ABC CAM zero Aperture override that...?
If I pick a any frames focus then go to a different frame it keeps the focus pick from the last frame "picked"
Shouldn't the ABC CAM zero Aperture override that...?
Hi Peter,p3taotoy wrote:OK it seems the focus picker is overriding the camera in some way.
If I pick a any frames focus then go to a different frame it keeps the focus pick from the last frame "picked"
Shouldn't the ABC CAM zero Aperture override that...?
Thank you so much for sharing the scene. It is very helpful
We found the RenderView Selection action (Radio button) is set to *Pick Focus* meaning the selection region is active.
While we are still checking, would you please try setting it to none and see if it fixes?
Cheers
Kind Regards
bk3d
bk3d
Hi Peter,p3taotoy wrote:Sorry where is this? My brain is full and I don't know what you are referring to
Thanks
No worries, its under Rendersettings dialog>Octane>under Additional Rollout or can do from the IPR RenderView window!
Please let us know if that helps!
cheers
Kind Regards
bk3d
bk3d
- p3taotoy
- Posts: 190
- Joined: Sat Nov 24, 2018 1:06 am
- Location: Washinghton, USA and Waikanae, New Zealand
- Contact:
Both on the demo scene I sent and my scene it is set to none.
So I don't think it is that.
If when you opened the demo scene I sent it was set to pick focus then it defaulted to what some settings you may have. Mine was none.
Thanks
So I don't think it is that.
If when you opened the demo scene I sent it was set to pick focus then it defaulted to what some settings you may have. Mine was none.
Thanks
Hi Peter,p3taotoy wrote:Both on the demo scene I sent and my scene it is set to none.
So I don't think it is that.
If when you opened the demo scene I sent it was set to pick focus then it defaulted to what some settings you may have. Mine was none.
Thanks
Thank you so much for the update!
Jim has suggested this issue is related to our engine's normal precision restriction(limitation).
Would you please try adjusting the scene scale as a workaround and see if it fixes?
cheers
Kind Regards
bk3d
bk3d