Hi,
if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?
If I only add the denoised passes, they all are black!
Was the same in the previous version!
regards
Mike[/quote]
what I also noticed is, that very often "AO-Pass" and "ObjectlayerColor-Pass" are not rendered/missing
even though they are checked!
Could this please be fixed quickly.
thanks
Mike
Cinema4D version 2021.1.2-(R2) (Obsolete 2021) 18.02.2022
Moderators: ChrisHekman, aoktar
There is bug with Triplanar node - it doesn't work for any other channel than Albedo and Blackbody Emission if all slots are occupied by float texture. If only few Triplanar slots are used it works fine but has some glitches.
EDIT : it works fine. I just had specific lighting situation and Transmission doesn't work temporary for me as expected with this node.
EDIT : it works fine. I just had specific lighting situation and Transmission doesn't work temporary for me as expected with this node.
Architectural Visualizations http://www.archviz-4d.studio
You don't have to add non-denoised passes. Do you have a simple example to show it?miohn wrote:Hi,
if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?
thanks
Mike
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:You don't have to add non-denoised passes. Do you have a simple example to show it?miohn wrote:Hi,
if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?
thanks
Mike
Hi Ahmet,
please take a look at these screens!
Hope this will explain what I mean!
thanks
Mike
I'm checking itpaypal-ict wrote:Please fix it that beautys and denoised beautys are NOT saved into the (EXR) Octane renders when CRYPTOMATTE is enabled!!!aoktar wrote:Updated the builds for fixing a bug which is crashing nodes when they are duplicated in node editor. Sorry for trouble!
When I disable cryptomatte it renders all AOV passes perfectly like it used to, when I enable it it renders no beauty, denoised beauty, ao pass.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm testing this but all good on my side. Can you share a sample scene? There may be something we cannot encounter yet.miohn wrote:aoktar wrote:You don't have to add non-denoised passes. Do you have a simple example to show it?miohn wrote:Hi,
if I want to use the "denoised" Passes (Refl-dir, Refl-ind, Diffuse-dir etc.)
why do I always have to add the (so for me useless) "not" denoised passes as well to get the denoised ones?
thanks
Mike
Hi Ahmet,
please take a look at these screens!
Hope this will explain what I mean!
thanks
Mike
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
OSL node trouble with copy - paste. "File" field is always empty after copy-paste. This is problematic while I need to copy-paste more nodes between different materials.
There is something bad because even copied material has empty "filename" slot from OSL nodes.
Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
There is something bad because even copied material has empty "filename" slot from OSL nodes.
Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
Architectural Visualizations http://www.archviz-4d.studio
Can you share this osl file?SSmolak wrote:OSL node trouble with copy - paste. "File" field is always empty after copy-paste. This is problematic while I need to copy-paste more nodes between different materials.
There is something bad because even copied material has empty "filename" slot from OSL nodes.
Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I've just sent you PM. Thanks.aoktar wrote:Can you share this osl file?SSmolak wrote:OSL node trouble with copy - paste. "File" field is always empty after copy-paste. This is problematic while I need to copy-paste more nodes between different materials.
There is something bad because even copied material has empty "filename" slot from OSL nodes.
Problem is that Octane during copy-paste OSL nodes and creating new materials from existing one Octane automatically run "reset&compile" command - this remove existing filename string. With only "compile" this string is not removed. So this would be a solution.
Architectural Visualizations http://www.archviz-4d.studio
I noticed that Instance Color works very well with Cloner and Random Effector ( color mode -> effector color ) but it doesn't work with the same way using Matrix or Fracture - is that intended ?
Architectural Visualizations http://www.archviz-4d.studio